DocumentCode :
3167525
Title :
Depth-viewing-volume increase by collimation of stereo 3-D displays
Author :
Busquets, Anthony M. ; Parrish, Russell V. ; Williams, Steven P.
Author_Institution :
NASA-Langley Res. Center, Hampton, VA, USA
fYear :
1990
fDate :
1-4 Apr 1990
Firstpage :
589
Abstract :
The results from an investigation into whether or not a dramatic increase in depth-viewing volume for stereo 3-D displays would be provided by the application of collimated optics to a stereo display source are presented. As background, some previously used 3-D stereo displays are described. The graphics-generation hardware and software are discussed. The stereo visual system is described. The collimation system consists of a beam-splitter and reflective mirror combination. The curvature of the mirror and display source placement provided a collimated output to the viewer. A conventional stereo 3-D monitor, although it had a nonoptimal size and curvature profile, was mounted on the collimation system. The results show that even though the actual screen distance was set by design at 27 in, the light collimation produced a virtual screen distance, subjectively estimated at between 50 and 100 ft
Keywords :
computer graphics; computerised picture processing; display instrumentation; mirrors; optical collimators; optical elements; 27 inch; 3D; 50 to 100 feet; beam-splitter; collimated optics; graphics-generation hardware; reflective mirror; software; stereo 3-D displays; stereo display; virtual screen distance; Application software; Collimators; Computer displays; Computer graphics; Computerized monitoring; H infinity control; Hardware; Layout; Postal services; Three dimensional displays;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Southeastcon '90. Proceedings., IEEE
Conference_Location :
New Orleans, LA
Type :
conf
DOI :
10.1109/SECON.1990.117883
Filename :
117883
Link To Document :
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