DocumentCode
3168619
Title
On semantic issues in game-theoretic rough sets
Author
Azam, Nouman ; JingTao Yao
Author_Institution
Dept. of Comput. Sci., Univ. of Regina, Regina, SK, Canada
fYear
2013
fDate
24-28 June 2013
Firstpage
1303
Lastpage
1308
Abstract
The game-theoretic rough set (GTRS) model provides a configuration mechanism for determination of thresholds in probabilistic rough sets. The GTRS utilizes different approaches in implementing games for analyzing various applications and problems. The probabilistic thresholds and the key game components such as players and strategies may be interpreted differently based on a particular formulation and the considered application. This paper examines and considers two semantic issues in GTRS, i.e. the interpretation of key game-theoretic constructs and probabilistic thresholds. We address these issues by presenting some semantic descriptions that not only help in understanding the structural components of the model but also clarify the mechanism of transforming an initial pair of thresholds to a finally computed threshold values. An example is provided based on the proposed descriptions in explaining existing formulations.
Keywords
game theory; probability; programming language semantics; rough set theory; GTRS; configuration mechanism; game theoretic rough set; key game component; probabilistic rough sets; probabilistic threshold determination; semantic issue; structural component; Equations; Games; Mathematical model; Optimization; Probabilistic logic; Rough sets; Semantics;
fLanguage
English
Publisher
ieee
Conference_Titel
IFSA World Congress and NAFIPS Annual Meeting (IFSA/NAFIPS), 2013 Joint
Conference_Location
Edmonton, AB
Type
conf
DOI
10.1109/IFSA-NAFIPS.2013.6608590
Filename
6608590
Link To Document