• DocumentCode
    3169458
  • Title

    Using game engines in ray tracing physics

  • Author

    Cadavid, Andrés Navarro ; Ibarra, Dinael Guevara

  • Author_Institution
    Icesi Univ., Cali, Colombia
  • fYear
    2010
  • fDate
    15-17 Sept. 2010
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    This paper shows the used of a complete open source game engine and the significant advanced in computer graphics for applied ray tracing physics techniques in urban environment of propagation. We used techniques and software developed for open source game engine to: 1) The ray tracing physics algorithm for path loss, reflection and multiple diffraction. 2) The efficient use of graphic processing unit (GPU) and the multiple processor of the CPU.
  • Keywords
    computer games; computer graphic equipment; coprocessors; public domain software; ray tracing; software engineering; computer graphics; graphic processing unit; multiple diffraction; multiple processor; open source game engine; path loss; ray tracing physics; reflection algorithm; software development; Engines; Games; Graphics; Physics; Ray tracing; Solid modeling; Three dimensional displays; component; formatting; insert; style; styling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Communications (LATINCOM), 2010 IEEE Latin-American Conference on
  • Conference_Location
    Bogota
  • Print_ISBN
    978-1-4244-7171-3
  • Type

    conf

  • DOI
    10.1109/LATINCOM.2010.5641119
  • Filename
    5641119