Title :
Using game engines in ray tracing physics
Author :
Cadavid, Andrés Navarro ; Ibarra, Dinael Guevara
Author_Institution :
Icesi Univ., Cali, Colombia
Abstract :
This paper shows the used of a complete open source game engine and the significant advanced in computer graphics for applied ray tracing physics techniques in urban environment of propagation. We used techniques and software developed for open source game engine to: 1) The ray tracing physics algorithm for path loss, reflection and multiple diffraction. 2) The efficient use of graphic processing unit (GPU) and the multiple processor of the CPU.
Keywords :
computer games; computer graphic equipment; coprocessors; public domain software; ray tracing; software engineering; computer graphics; graphic processing unit; multiple diffraction; multiple processor; open source game engine; path loss; ray tracing physics; reflection algorithm; software development; Engines; Games; Graphics; Physics; Ray tracing; Solid modeling; Three dimensional displays; component; formatting; insert; style; styling;
Conference_Titel :
Communications (LATINCOM), 2010 IEEE Latin-American Conference on
Conference_Location :
Bogota
Print_ISBN :
978-1-4244-7171-3
DOI :
10.1109/LATINCOM.2010.5641119