DocumentCode
3169458
Title
Using game engines in ray tracing physics
Author
Cadavid, Andrés Navarro ; Ibarra, Dinael Guevara
Author_Institution
Icesi Univ., Cali, Colombia
fYear
2010
fDate
15-17 Sept. 2010
Firstpage
1
Lastpage
5
Abstract
This paper shows the used of a complete open source game engine and the significant advanced in computer graphics for applied ray tracing physics techniques in urban environment of propagation. We used techniques and software developed for open source game engine to: 1) The ray tracing physics algorithm for path loss, reflection and multiple diffraction. 2) The efficient use of graphic processing unit (GPU) and the multiple processor of the CPU.
Keywords
computer games; computer graphic equipment; coprocessors; public domain software; ray tracing; software engineering; computer graphics; graphic processing unit; multiple diffraction; multiple processor; open source game engine; path loss; ray tracing physics; reflection algorithm; software development; Engines; Games; Graphics; Physics; Ray tracing; Solid modeling; Three dimensional displays; component; formatting; insert; style; styling;
fLanguage
English
Publisher
ieee
Conference_Titel
Communications (LATINCOM), 2010 IEEE Latin-American Conference on
Conference_Location
Bogota
Print_ISBN
978-1-4244-7171-3
Type
conf
DOI
10.1109/LATINCOM.2010.5641119
Filename
5641119
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