DocumentCode :
3171226
Title :
Loot Distribution in Massive Online Games: Foreseeing Impacts on the Players Base
Author :
Maggiorini, Dario ; Nigro, Antonio ; Ripamonti, Laura A. ; Trubian, Marco
Author_Institution :
Dip. di Inf., Univ. di Milano, Milan, Italy
fYear :
2012
fDate :
July 30 2012-Aug. 2 2012
Firstpage :
1
Lastpage :
5
Abstract :
In these last years, we have assisted to a skyrocketing diffusion of Massively Multi-player Online Role-Playing Games (MMORPGs) and Massively Multiplayer Online Games (MMOs or MMOGs). In these environments, which are complex socio-technical distributed systems, a huge amount of players interact to have fun and develop their characters. Looting Systems (LSs) help allocating valuable in- game objects, as fairly as possible, among the participating players. The medium/long term effects of the adoption of different Looting Systems on players have not yet been adequately investigated, in spite of the fact that they could impact heavily on players\´ satisfaction and hence on their "fidelity" to a specific game service. In the present work, we simulate the impact of several LSs on different players base, offering hints for reflection and further investigation to MMOs developers.
Keywords :
computer games; MMOG; MMORPG; complex socio-technical distributed system; loot distribution; looting system; massive online games; massively multiplayer online games; massively multiplayer online role-playing games; players base; valuable in-game object allocation; Atmospheric measurements; Games; Mathematical model; Presses; Sociology; Standards; Statistics;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Communications and Networks (ICCCN), 2012 21st International Conference on
Conference_Location :
Munich
Print_ISBN :
978-1-4673-1543-2
Type :
conf
DOI :
10.1109/ICCCN.2012.6289262
Filename :
6289262
Link To Document :
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