DocumentCode :
3171327
Title :
Arc-length-based axial deformation and length preserved animation
Author :
Peng, Qunsheng ; Jin, Xiaogang ; Feng, Jieqing
Author_Institution :
State Key Lab., Zhejiang Univ., Hangzhou, China
fYear :
1997
fDate :
5-6 Jun 1997
Firstpage :
86
Lastpage :
92
Abstract :
In real life, some objects may deform along axial curves and the lengths of their skeletons usually remain constant during the axial deformation, such as a swimming fish, a swaying tree, etc. This paper presents a practical approach of arc-length-based axial deformation and axial-length-preserved animation. The space spanned by the arc-length parameter and the rotation-minimizing frame on the axis is taken as the embedding space. During animation, the keyframe axial curves are consistently approximated by polylines after sufficient subdivisions and both the edge lengths and the directional vertex angles of the keyframe polylines (or unit edge vectors) are then interpolated to generate the intermediate polylines which are regarded as the discrete expressions of the intermediate axes. Experiments show that our method is very useful, intuitive and easy to control
Keywords :
computational geometry; computer animation; deformation; arc-length parameter; arc-length-based axial deformation; axial deformation; axial-length-preserved animation; directional vertex angles; discrete expressions; edge lengths; embedding space; intermediate axes; intermediate polylines; interpolation; intrinsic definition; keyframe axial curve approximation; keyframe polylines; rotation-minimizing frame; subdivisions; unit edge vectors; Animation; Computational modeling; Computer simulation; Deformable models; Lattices; Marine animals; Nose; Shape; Skeleton; Solid modeling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Animation '97
Conference_Location :
Geneva
ISSN :
1087-4844
Print_ISBN :
0-8186-7984-0
Type :
conf
DOI :
10.1109/CA.1997.601045
Filename :
601045
Link To Document :
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