DocumentCode
3172147
Title
A game of deception
Author
Castanon, David A. ; Pachter, Meir ; Chandler, Philip R.
Author_Institution
Boston Univ., MA, USA
Volume
4
fYear
2004
fDate
14-17 Dec. 2004
Firstpage
3364
Abstract
In this paper, we study the problem of persistent area denial, where aircraft are stationed in areas where a potential ground adversary may appear. The object of the aircraft is to detect the adversary´s arrival, and preempt the adversary´s attack. The adversary can use decoys to create false arrivals, thereby distracting the aircraft and potentially allowing completion of the attack. We formulate this problem as a two-person zero-sum dynamic game with discrete moves, and we study the solutions of this game under different information structures, corresponding to whether the adversary can observe the past decisions of the aircraft. Using dynamic programming, we develop closed-form feedback solutions for the players´ optimal strategies under the different information structures, and expressions for the minimax value of the game. Our results show that the use of decoys offers a decided advantage to the adversary when the actions of the aircraft are observed. However, this advantage is removed if the aircraft can prevent observation of its moves.
Keywords
dynamic programming; feedback; game theory; military aircraft; minimax techniques; aircraft; closed form feedback solutions; discrete moves; dynamic programming; false arrivals; military operations; minimax value; persistent area denial; two-person zero-sum dynamic game; Dynamic programming; Feedback; Land vehicles; Military aircraft; Minimax techniques; Missiles; Object detection; Road vehicles; Vehicle dynamics; Vehicle safety;
fLanguage
English
Publisher
ieee
Conference_Titel
Decision and Control, 2004. CDC. 43rd IEEE Conference on
ISSN
0191-2216
Print_ISBN
0-7803-8682-5
Type
conf
DOI
10.1109/CDC.2004.1429222
Filename
1429222
Link To Document