DocumentCode :
3172147
Title :
A game of deception
Author :
Castanon, David A. ; Pachter, Meir ; Chandler, Philip R.
Author_Institution :
Boston Univ., MA, USA
Volume :
4
fYear :
2004
fDate :
14-17 Dec. 2004
Firstpage :
3364
Abstract :
In this paper, we study the problem of persistent area denial, where aircraft are stationed in areas where a potential ground adversary may appear. The object of the aircraft is to detect the adversary´s arrival, and preempt the adversary´s attack. The adversary can use decoys to create false arrivals, thereby distracting the aircraft and potentially allowing completion of the attack. We formulate this problem as a two-person zero-sum dynamic game with discrete moves, and we study the solutions of this game under different information structures, corresponding to whether the adversary can observe the past decisions of the aircraft. Using dynamic programming, we develop closed-form feedback solutions for the players´ optimal strategies under the different information structures, and expressions for the minimax value of the game. Our results show that the use of decoys offers a decided advantage to the adversary when the actions of the aircraft are observed. However, this advantage is removed if the aircraft can prevent observation of its moves.
Keywords :
dynamic programming; feedback; game theory; military aircraft; minimax techniques; aircraft; closed form feedback solutions; discrete moves; dynamic programming; false arrivals; military operations; minimax value; persistent area denial; two-person zero-sum dynamic game; Dynamic programming; Feedback; Land vehicles; Military aircraft; Minimax techniques; Missiles; Object detection; Road vehicles; Vehicle dynamics; Vehicle safety;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Decision and Control, 2004. CDC. 43rd IEEE Conference on
ISSN :
0191-2216
Print_ISBN :
0-7803-8682-5
Type :
conf
DOI :
10.1109/CDC.2004.1429222
Filename :
1429222
Link To Document :
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