DocumentCode
3179215
Title
Learning automata in games with memory with application to circuit-switched routing
Author
Alanyali, Murat
Author_Institution
Dept. of Electr. & Comput. Eng., Boston Univ., MA, USA
Volume
5
fYear
2004
fDate
14-17 Dec. 2004
Firstpage
4850
Abstract
A general setting is considered in which autonomous users interact by means of a finite-state controlled Markov process. This process is driven by the collective actions of all users, and individual users receive separate rewards according to its state. It is assumed that each user chooses its actions via a reinforcement learning algorithm based on its local information. The dynamic behavior of user strategies is characterized for small values of a step-size parameter adopted in learning. The general form of equilibria is obtained and is shown to be analogous to Wardrop equilibria if users update their strategies on a faster time-scale compared to the underlying process. The results are illustrated in the context of routing in circuit-switched communication networks.
Keywords
Markov processes; game theory; learning automata; telecommunication network routing; Wardrop equilibria; autonomous users; circuit-switched communication networks; circuit-switched routing; finite-state controlled Markov process; learning automata; reinforcement learning algorithm; step-size parameter; Automatic control; Circuits; Communication networks; Communication system control; Context modeling; History; Learning automata; Markov processes; Process control; Routing;
fLanguage
English
Publisher
ieee
Conference_Titel
Decision and Control, 2004. CDC. 43rd IEEE Conference on
ISSN
0191-2216
Print_ISBN
0-7803-8682-5
Type
conf
DOI
10.1109/CDC.2004.1429565
Filename
1429565
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