• DocumentCode
    3179215
  • Title

    Learning automata in games with memory with application to circuit-switched routing

  • Author

    Alanyali, Murat

  • Author_Institution
    Dept. of Electr. & Comput. Eng., Boston Univ., MA, USA
  • Volume
    5
  • fYear
    2004
  • fDate
    14-17 Dec. 2004
  • Firstpage
    4850
  • Abstract
    A general setting is considered in which autonomous users interact by means of a finite-state controlled Markov process. This process is driven by the collective actions of all users, and individual users receive separate rewards according to its state. It is assumed that each user chooses its actions via a reinforcement learning algorithm based on its local information. The dynamic behavior of user strategies is characterized for small values of a step-size parameter adopted in learning. The general form of equilibria is obtained and is shown to be analogous to Wardrop equilibria if users update their strategies on a faster time-scale compared to the underlying process. The results are illustrated in the context of routing in circuit-switched communication networks.
  • Keywords
    Markov processes; game theory; learning automata; telecommunication network routing; Wardrop equilibria; autonomous users; circuit-switched communication networks; circuit-switched routing; finite-state controlled Markov process; learning automata; reinforcement learning algorithm; step-size parameter; Automatic control; Circuits; Communication networks; Communication system control; Context modeling; History; Learning automata; Markov processes; Process control; Routing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Decision and Control, 2004. CDC. 43rd IEEE Conference on
  • ISSN
    0191-2216
  • Print_ISBN
    0-7803-8682-5
  • Type

    conf

  • DOI
    10.1109/CDC.2004.1429565
  • Filename
    1429565