DocumentCode :
317953
Title :
Causal volumes in distributed virtual reality
Author :
Ryan, Matthew D. ; Sharkey, Paul M.
Author_Institution :
Dept. of Cybern., Reading Univ., UK
Volume :
2
fYear :
1997
fDate :
12-15 Oct 1997
Firstpage :
1067
Abstract :
Research to date has tended to concentrate on bandwidth considerations to increase scalability in distributed interactive simulation and virtual reality systems. This paper proposes that the major concern for latency in user interaction is that of the fundamental limit of communication rate due to the speed of light. Causal volumes and surfaces are introduced as a model of the limitations of causality caused by this fundamental delay. The concept of virtual world critical speed is introduced, which can be determined from the causal surface. The implications of the critical speed are discussed, and relativistic dynamics are used to constrain the object speed, in the same way speeds are bounded in the real world
Keywords :
delays; distributed processing; dynamics; virtual reality; causal volumes; causality; communication delays; critical speed; distributed virtual reality; interactive simulation; latency; relativistic dynamics; Bandwidth; Conductors; Cybernetics; Delay effects; Distributed databases; Robots; Scalability; Virtual environment; Virtual reality; Wide area networks;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Man, and Cybernetics, 1997. Computational Cybernetics and Simulation., 1997 IEEE International Conference on
Conference_Location :
Orlando, FL
ISSN :
1062-922X
Print_ISBN :
0-7803-4053-1
Type :
conf
DOI :
10.1109/ICSMC.1997.638090
Filename :
638090
Link To Document :
بازگشت