• DocumentCode
    317953
  • Title

    Causal volumes in distributed virtual reality

  • Author

    Ryan, Matthew D. ; Sharkey, Paul M.

  • Author_Institution
    Dept. of Cybern., Reading Univ., UK
  • Volume
    2
  • fYear
    1997
  • fDate
    12-15 Oct 1997
  • Firstpage
    1067
  • Abstract
    Research to date has tended to concentrate on bandwidth considerations to increase scalability in distributed interactive simulation and virtual reality systems. This paper proposes that the major concern for latency in user interaction is that of the fundamental limit of communication rate due to the speed of light. Causal volumes and surfaces are introduced as a model of the limitations of causality caused by this fundamental delay. The concept of virtual world critical speed is introduced, which can be determined from the causal surface. The implications of the critical speed are discussed, and relativistic dynamics are used to constrain the object speed, in the same way speeds are bounded in the real world
  • Keywords
    delays; distributed processing; dynamics; virtual reality; causal volumes; causality; communication delays; critical speed; distributed virtual reality; interactive simulation; latency; relativistic dynamics; Bandwidth; Conductors; Cybernetics; Delay effects; Distributed databases; Robots; Scalability; Virtual environment; Virtual reality; Wide area networks;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man, and Cybernetics, 1997. Computational Cybernetics and Simulation., 1997 IEEE International Conference on
  • Conference_Location
    Orlando, FL
  • ISSN
    1062-922X
  • Print_ISBN
    0-7803-4053-1
  • Type

    conf

  • DOI
    10.1109/ICSMC.1997.638090
  • Filename
    638090