DocumentCode
317953
Title
Causal volumes in distributed virtual reality
Author
Ryan, Matthew D. ; Sharkey, Paul M.
Author_Institution
Dept. of Cybern., Reading Univ., UK
Volume
2
fYear
1997
fDate
12-15 Oct 1997
Firstpage
1067
Abstract
Research to date has tended to concentrate on bandwidth considerations to increase scalability in distributed interactive simulation and virtual reality systems. This paper proposes that the major concern for latency in user interaction is that of the fundamental limit of communication rate due to the speed of light. Causal volumes and surfaces are introduced as a model of the limitations of causality caused by this fundamental delay. The concept of virtual world critical speed is introduced, which can be determined from the causal surface. The implications of the critical speed are discussed, and relativistic dynamics are used to constrain the object speed, in the same way speeds are bounded in the real world
Keywords
delays; distributed processing; dynamics; virtual reality; causal volumes; causality; communication delays; critical speed; distributed virtual reality; interactive simulation; latency; relativistic dynamics; Bandwidth; Conductors; Cybernetics; Delay effects; Distributed databases; Robots; Scalability; Virtual environment; Virtual reality; Wide area networks;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man, and Cybernetics, 1997. Computational Cybernetics and Simulation., 1997 IEEE International Conference on
Conference_Location
Orlando, FL
ISSN
1062-922X
Print_ISBN
0-7803-4053-1
Type
conf
DOI
10.1109/ICSMC.1997.638090
Filename
638090
Link To Document