DocumentCode :
317956
Title :
Animation of deformable 3D objects in virtual reality systems
Author :
De Oliveira, Bruno Schneider ; Kirner, Claudio
Author_Institution :
Dept. of Comput. Sci., Univ. Fed. de Sao Carlos, Brazil
Volume :
2
fYear :
1997
fDate :
12-15 Oct 1997
Firstpage :
1084
Abstract :
Deformable objects give virtual reality a natural look for user interaction. The problem with these objects is that they require extensive physical simulation to look natural, requiring costly systems to run on. In this paper, we show that deformable objects can be represented by 3D animation, instead of simulation, on virtual reality applications. The cost of increased performance is greater memory requirements and some loss of deformation freedom
Keywords :
computer animation; real-time systems; virtual reality; 3D animation; deformable 3D objects; memory requirements; real time systems; virtual reality; Animation; Computational modeling; Computer science; Constraint optimization; Costs; Deformable models; Hardware; Navigation; Solid modeling; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems, Man, and Cybernetics, 1997. Computational Cybernetics and Simulation., 1997 IEEE International Conference on
Conference_Location :
Orlando, FL
ISSN :
1062-922X
Print_ISBN :
0-7803-4053-1
Type :
conf
DOI :
10.1109/ICSMC.1997.638093
Filename :
638093
Link To Document :
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