DocumentCode
3180805
Title
The research of improved algorithm of time warp based on distributed network architecture
Author
Zhou, Shan ; Hu, Qi
Author_Institution
Inf. Eng. Dept., Jilin Bus. & Technol. Coll., Changchun, China
fYear
2011
fDate
8-10 Aug. 2011
Firstpage
3534
Lastpage
3537
Abstract
With a large amount of MMOG (Massively Multiplayer Online Game) like happy farm sweeping the country for the second time, the development of online games in our country becomes quicken up. However, under the influences of broadband and network status or other factors, online games must be facing a certain phenomenon of delay. So we must deal the problem with a certain synchronized algorithm to maximize the achievement of synchronization. Therefore, this thesis adopts distributed network architecture to analyse and compare the improved algorithm of Time warp. After that, corresponding experiments will make further argument about the merits and drawbacks of the improved algorithm to solve the problem of MMOG synchronization neatly.
Keywords
broadband networks; computer games; Happy Farm; MMOG synchronization; broadband; distributed network architecture; massively multiplayer online game; network status; online games; time warp; Algorithm design and analysis; Delay; Games; Mirrors; Servers; Synchronization; MMOG; Time Warp algorithm; distributed network architecture; synchronized algorithm;
fLanguage
English
Publisher
ieee
Conference_Titel
Artificial Intelligence, Management Science and Electronic Commerce (AIMSEC), 2011 2nd International Conference on
Conference_Location
Deng Leng
Print_ISBN
978-1-4577-0535-9
Type
conf
DOI
10.1109/AIMSEC.2011.6010957
Filename
6010957
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