DocumentCode :
3182759
Title :
Game Theoretic Model for collision free geometric path in a dynamic environment
Author :
Purohit, Seema ; Mantri, Shruti
Author_Institution :
Dept. of Math., Kirti M. Doongursee & Navinchandra Mehta Inst. of Technol. & Dev., Mumbai, India
fYear :
2011
fDate :
11-14 Dec. 2011
Firstpage :
864
Lastpage :
867
Abstract :
In this paper, the researchers have presented a Game Theoretic Model to compute collision free geometric path in a 2-D and 3-D works pace W, representing a dynamic environment. The work space W is made up obstacles introduced by the nature as a result of environmental changes. The model developed is a 2 player non-deterministic model which detects the dynamic obstacles based on the observation made by the object sensor, computes all the possible geometric paths and selects the optimal path for the vehicle to travel in a 2-D and 3-D workspace.
Keywords :
collision avoidance; game theory; road vehicles; sensors; 2-player nondeterministic model; 2D workspace; 3D workspace; collision free geometric path; dynamic environment; game theoretic model; object sensor; Computational modeling; Game theory; Games; Shape; Space vehicles; Vehicle dynamics; game theory; geometric path; obstacles;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information and Communication Technologies (WICT), 2011 World Congress on
Conference_Location :
Mumbai
Print_ISBN :
978-1-4673-0127-5
Type :
conf
DOI :
10.1109/WICT.2011.6141361
Filename :
6141361
Link To Document :
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