DocumentCode :
318327
Title :
Streaming of photo-realistic texture mapped on 3D surface
Author :
Jordan, F. ; Horbelt, S. ; Ebrahimi, T.
Author_Institution :
Signal Process. Lab., Swiss Fed. Inst. of Technol., Lausanne, Switzerland
Volume :
2
fYear :
1997
fDate :
26-29 Oct 1997
Firstpage :
390
Abstract :
We present a novel technique for efficient coding of texture to be mapped on 3D landscapes. The technique enables to stream the data across the network using a back-channel. The use of wavelet and discrete cosine transforms is investigated and compared. This technology has been proposed has a tool for the emerging MPEG-4 standard
Keywords :
discrete cosine transforms; image coding; image texture; rendering (computer graphics); telecommunication standards; transform coding; wavelet transforms; 3D landscapes; 3D surface; MPEG-4 standard; back-channel; discrete cosine transform; efficient coding; photo-realistic texture; wavelet transform; Cutoff frequency; Discrete cosine transforms; Discrete wavelet transforms; Information filtering; Information filters; Low pass filters; MPEG 4 Standard; Rendering (computer graphics); Scalability; Signal processing; Surface texture;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Image Processing, 1997. Proceedings., International Conference on
Conference_Location :
Santa Barbara, CA
Print_ISBN :
0-8186-8183-7
Type :
conf
DOI :
10.1109/ICIP.1997.638787
Filename :
638787
Link To Document :
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