Title :
CopyCat: An American Sign Language game for deaf children
Author :
Zafrulla, Zahoor ; Brashear, Helene ; Presti, Peter ; Hamilton, Harley ; Starner, Thad
Author_Institution :
Sch. of Interactive Comput., Georgia Inst. of Technol., Atlanta, GA, USA
Abstract :
The CopyCat game is an interactive educational adventure game to help deaf children improve their language and memory abilities. As part of the CopyCat project, several computer-assisted language learning games have been designed, one of the games “Alien” is shown in Figure 1. Each game entails some sort of quest by the hero to collect items in order to solve a problem. In each quest, the child interacts with the hero (Iris the white cat) via American Sign Language (ASL) to warn her of a villain or identify where a hidden object is located. The child may view the tutor repeatedly if they so choose (see Figure 1). After the child talks to the hero, the child´s signing is classified as correct or incorrect. If the child´s signing is incorrect, a question mark appears above the hero´s head to simulate misunderstanding by the hero, and the child must try again to communicate accurately. If the child´s sign is correct, the hero, with the wave of a paw, “poofs” the villain, turning it into an innocuous item, and the hero continues on the quest.
Keywords :
computer aided instruction; computer games; handicapped aids; interactive systems; ASL; American sign language game; CopyCat game; computer-assisted language learning games; deaf children; interactive educational adventure game;
Conference_Titel :
Automatic Face & Gesture Recognition and Workshops (FG 2011), 2011 IEEE International Conference on
Conference_Location :
Santa Barbara, CA
Print_ISBN :
978-1-4244-9140-7
DOI :
10.1109/FG.2011.5771325