DocumentCode :
3184674
Title :
High-level behavior control of an e-pet with reinforcement learning
Author :
Hsu, Chih-Wei ; Liu, Alan
Author_Institution :
MeeGo Group, Inst. for Inf. Ind., Tainan, Taiwan
fYear :
2010
fDate :
10-13 Oct. 2010
Firstpage :
29
Lastpage :
34
Abstract :
One of attractive features of electronic-pets (e-pets) is interaction between the user and the e-pet. The interaction, however, is usually limited to using the predefined commands. In this paper, we present a way of involving the user in helping an e-pet learn high-level behaviors based on basic actions. The high-level behaviors are derived with planning, and the execution of the behaviors is then trained with reinforcement learning. In this research, we explain how we use a partially observable Markov decision process and the hierarchical task network planning for designing behaviors. A Q-learning method is then applied to the training of the e-pet for achieving the correct behavior. A prototype is presented to show its feasibility and effectiveness.
Keywords :
Markov processes; computer games; learning (artificial intelligence); user interfaces; Q-learning method; e-pet; electronic-pets; hierarchical task network planning; high-level behavior control; partially observable Markov decision process; reinforcement learning; Databases; Variable speed drives; HTN planning; Markov decision process; Q-learning; e-pets; reinforcement learning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Systems Man and Cybernetics (SMC), 2010 IEEE International Conference on
Conference_Location :
Istanbul
ISSN :
1062-922X
Print_ISBN :
978-1-4244-6586-6
Type :
conf
DOI :
10.1109/ICSMC.2010.5642195
Filename :
5642195
Link To Document :
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