Title : 
High-level behavior control of an e-pet with reinforcement learning
         
        
            Author : 
Hsu, Chih-Wei ; Liu, Alan
         
        
            Author_Institution : 
MeeGo Group, Inst. for Inf. Ind., Tainan, Taiwan
         
        
        
        
        
        
            Abstract : 
One of attractive features of electronic-pets (e-pets) is interaction between the user and the e-pet. The interaction, however, is usually limited to using the predefined commands. In this paper, we present a way of involving the user in helping an e-pet learn high-level behaviors based on basic actions. The high-level behaviors are derived with planning, and the execution of the behaviors is then trained with reinforcement learning. In this research, we explain how we use a partially observable Markov decision process and the hierarchical task network planning for designing behaviors. A Q-learning method is then applied to the training of the e-pet for achieving the correct behavior. A prototype is presented to show its feasibility and effectiveness.
         
        
            Keywords : 
Markov processes; computer games; learning (artificial intelligence); user interfaces; Q-learning method; e-pet; electronic-pets; hierarchical task network planning; high-level behavior control; partially observable Markov decision process; reinforcement learning; Databases; Variable speed drives; HTN planning; Markov decision process; Q-learning; e-pets; reinforcement learning;
         
        
        
        
            Conference_Titel : 
Systems Man and Cybernetics (SMC), 2010 IEEE International Conference on
         
        
            Conference_Location : 
Istanbul
         
        
        
            Print_ISBN : 
978-1-4244-6586-6
         
        
        
            DOI : 
10.1109/ICSMC.2010.5642195