• DocumentCode
    3186285
  • Title

    Creating High-quality Roadmaps for Motion Planning in Virtual Environments

  • Author

    Geraerts, Roland ; Overmars, Mark H.

  • Author_Institution
    Inst. of Inf. & Comput. Sci., Utrecht Univ.
  • fYear
    2006
  • fDate
    9-15 Oct. 2006
  • Firstpage
    4355
  • Lastpage
    4361
  • Abstract
    Our goal is to create road maps that are particularly suited for motion planning in virtual environments. We use our reachability roadmap method to compute an initial, resolution complete roadmap. This roadmap is small which keeps query times and memory consumption low. However, for use in virtual environments, there are additional criteria that must be satisfied. In particular, we require that the roadmap contains useful cycles. These provide short paths and alternative routes which allow for variation in the routes a moving object can take. We will show how to incorporate such cycles. In addition, we provide high-clearance paths by retracting the edges of the roadmap to the medial axis. Since all operations are performed in a preprocessing phase, high-quality paths can be extracted in real-time as is required in interactive applications
  • Keywords
    path planning; reachability analysis; high-quality roadmaps; motion planning; reachability roadmap method; virtual environments; Animation; Debugging; Intelligent robots; Legged locomotion; Motion planning; Path planning; Smoothing methods; Spine; System recovery; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Robots and Systems, 2006 IEEE/RSJ International Conference on
  • Conference_Location
    Beijing
  • Print_ISBN
    1-4244-0258-1
  • Electronic_ISBN
    1-4244-0259-X
  • Type

    conf

  • DOI
    10.1109/IROS.2006.282009
  • Filename
    4059098