DocumentCode
3186285
Title
Creating High-quality Roadmaps for Motion Planning in Virtual Environments
Author
Geraerts, Roland ; Overmars, Mark H.
Author_Institution
Inst. of Inf. & Comput. Sci., Utrecht Univ.
fYear
2006
fDate
9-15 Oct. 2006
Firstpage
4355
Lastpage
4361
Abstract
Our goal is to create road maps that are particularly suited for motion planning in virtual environments. We use our reachability roadmap method to compute an initial, resolution complete roadmap. This roadmap is small which keeps query times and memory consumption low. However, for use in virtual environments, there are additional criteria that must be satisfied. In particular, we require that the roadmap contains useful cycles. These provide short paths and alternative routes which allow for variation in the routes a moving object can take. We will show how to incorporate such cycles. In addition, we provide high-clearance paths by retracting the edges of the roadmap to the medial axis. Since all operations are performed in a preprocessing phase, high-quality paths can be extracted in real-time as is required in interactive applications
Keywords
path planning; reachability analysis; high-quality roadmaps; motion planning; reachability roadmap method; virtual environments; Animation; Debugging; Intelligent robots; Legged locomotion; Motion planning; Path planning; Smoothing methods; Spine; System recovery; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Robots and Systems, 2006 IEEE/RSJ International Conference on
Conference_Location
Beijing
Print_ISBN
1-4244-0258-1
Electronic_ISBN
1-4244-0259-X
Type
conf
DOI
10.1109/IROS.2006.282009
Filename
4059098
Link To Document