• DocumentCode
    3187974
  • Title

    Computer game Angry Birds in teaching physics

  • Author

    Robic, D. ; Repnik, R.

  • Author_Institution
    Fac. of Natural Sci. & Math., Univ. of Maribor, Maribor, Slovenia
  • fYear
    2015
  • fDate
    25-29 May 2015
  • Firstpage
    680
  • Lastpage
    684
  • Abstract
    Information and communication technology (ICT) is very popular among children. A lot of children are playing computer games in their free time not knowing that some games are using game mechanics from actual physics. In this article we discuss how some computer games can be useful in teaching physics and which of them are appropriate for this purpose. Computer games are one of didactical tools that can make lessons more interesting for children and should not be excluded out of teaching. We check main characteristics of educational games and the main difference between none educational games. Our main focus is on popular Angry Birds in which we analyze the physics background of the game, where we try to determine different contents of physics and applicability in physics lessons on specific school level. We show an example proposal how to use Angry Birds in teaching physics in secondary school at topic projectile motion and which software is required to analyze data in the game. We also list additional examples with suitable physical content which are integrated in this computer game.
  • Keywords
    computer aided instruction; serious games (computing); teaching; Angry Birds computer game; ICT; didactical tools; educational games; game mechanics; information and communication technology; physics teaching; Acceleration; Birds; Computers; Education; Games; Mathematical model;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information and Communication Technology, Electronics and Microelectronics (MIPRO), 2015 38th International Convention on
  • Conference_Location
    Opatija
  • Type

    conf

  • DOI
    10.1109/MIPRO.2015.7160358
  • Filename
    7160358