DocumentCode
3189120
Title
A novel texture mapping algorithm for planar meshes
Author
Ye, Meng
Author_Institution
Comput. Sch., Wuhan Univ., Wuhan, China
fYear
2011
fDate
8-10 Aug. 2011
Firstpage
4920
Lastpage
4922
Abstract
Presently automatic texture mapping is a hot topic in computer graphics filed. Most previous automatic texture mapping algorithms have suffered from been too slow or could only use a limit set of feature points of the model. We introduce in this paper a new constrained-based method for automatic texture mapping that deal with these problems for planar meshes. Our critical improvements include generalizing feature point to feature curve to fit some application (eg. river, road modeling, etc.) and also simplified computation through efficient weighted of texture mapping. We generalize by parameterizing each vertex at two passes. Firstly we compute all the possible mapping along the feature curve consecutively where every triangle that consists of the computed vertex and two points in the curve can be deduced a conformal mapping result with minimum deformations. Then we combine all the possible mapping using normalization distribution to get the final one. Our results show that this texture mapping algorithm makes a great mapping for the planar meshes.
Keywords
computer graphics; conformal mapping; image texture; mesh generation; normal distribution; automatic texture mapping; computer graphics; conformal mapping; constrained-based method; feature curve; feature point; normalization distribution; planar meshes; Algorithm design and analysis; Computational modeling; Computer graphics; Conformal mapping; Euclidean distance; Rivers; Surface texture; Constrained-based; Planar Meshes‥; Texture Mapping;
fLanguage
English
Publisher
ieee
Conference_Titel
Artificial Intelligence, Management Science and Electronic Commerce (AIMSEC), 2011 2nd International Conference on
Conference_Location
Deng Leng
Print_ISBN
978-1-4577-0535-9
Type
conf
DOI
10.1109/AIMSEC.2011.6011393
Filename
6011393
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