DocumentCode
3189777
Title
Motion filter design for driver observation in hexapod car simulators
Author
Damveld, H.J. ; Bonten, J.L.G. ; Happee, R. ; van Paassen, M.M. ; Mulder, M.
Author_Institution
Delft Univ. of Technol., Delft, Netherlands
fYear
2010
fDate
10-13 Oct. 2010
Firstpage
1344
Lastpage
1351
Abstract
In this article the effect of adding motion cues to a car simulation on human operator behavior and simulator acceptance was researched. This was done by performing a car driving experiment, in which three different settings of the classical linear washout algorithm were used. These settings were: no motion, no tilt-coordination and full motion. Objective measures on human control input and driving performance showed that the addition of motion cues positively affected the driving behavior and improved performance. Subjects also subjectively preferred the conditions where all motion cues were present over the conditions without the presence of motion cues.
Keywords
automobiles; driver information systems; car driving experiment; car simulation; driver observation; driving performance; full motion setting; hexapod car simulators; human control input; human operator behavior; linear washout algorithm; motion cues; motion filter design; no motion setting; no tilt-coordination setting; simulator acceptance; Motion filters; car driving; driving simulators;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems Man and Cybernetics (SMC), 2010 IEEE International Conference on
Conference_Location
Istanbul
ISSN
1062-922X
Print_ISBN
978-1-4244-6586-6
Type
conf
DOI
10.1109/ICSMC.2010.5642447
Filename
5642447
Link To Document