• DocumentCode
    3192277
  • Title

    A Software Process Simulator Machine for Software Engineering Simulation Games

  • Author

    Chaves, Rafael O. ; Favero, Elói L. ; Tavares, Emanuel M da C ; Oliveira, Sandro R B

  • Author_Institution
    Postgrad. Program in Electr. Eng., ITEC UFPA, Belem, Brazil
  • fYear
    2010
  • fDate
    8-10 Nov. 2010
  • Firstpage
    49
  • Lastpage
    58
  • Abstract
    Develop new games without having to start from scratch has been made possible by using game engines, since they offer a number of specialized components and optimized functions which are common in games. However, one realizes that process simulation games have not taken advantage of these technologies. This paper aims to demonstrate the results of the development of a software process simulation component called Software Process Simulator Machine (SPSM), which focuses on help and motivate software process educational game development through the addressing of main generic requirements for process simulation software.
  • Keywords
    simulation; software process improvement; game engine; optimized function; process simulation game; software engineering; software process simulation; software process simulator machine; Adaptation model; Education; Engines; Finishing; Games; Software; Syntactics; engines; process; simulation; software;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Digital Entertainment (SBGAMES), 2010 Brazilian Symposium on
  • Conference_Location
    Florianopolis
  • ISSN
    2159-6654
  • Print_ISBN
    978-1-61284-391-9
  • Electronic_ISBN
    2159-6654
  • Type

    conf

  • DOI
    10.1109/SBGAMES.2010.35
  • Filename
    5772272