DocumentCode
3192277
Title
A Software Process Simulator Machine for Software Engineering Simulation Games
Author
Chaves, Rafael O. ; Favero, Elói L. ; Tavares, Emanuel M da C ; Oliveira, Sandro R B
Author_Institution
Postgrad. Program in Electr. Eng., ITEC UFPA, Belem, Brazil
fYear
2010
fDate
8-10 Nov. 2010
Firstpage
49
Lastpage
58
Abstract
Develop new games without having to start from scratch has been made possible by using game engines, since they offer a number of specialized components and optimized functions which are common in games. However, one realizes that process simulation games have not taken advantage of these technologies. This paper aims to demonstrate the results of the development of a software process simulation component called Software Process Simulator Machine (SPSM), which focuses on help and motivate software process educational game development through the addressing of main generic requirements for process simulation software.
Keywords
simulation; software process improvement; game engine; optimized function; process simulation game; software engineering; software process simulation; software process simulator machine; Adaptation model; Education; Engines; Finishing; Games; Software; Syntactics; engines; process; simulation; software;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Digital Entertainment (SBGAMES), 2010 Brazilian Symposium on
Conference_Location
Florianopolis
ISSN
2159-6654
Print_ISBN
978-1-61284-391-9
Electronic_ISBN
2159-6654
Type
conf
DOI
10.1109/SBGAMES.2010.35
Filename
5772272
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