DocumentCode
3192301
Title
An Artificial Intelligence System to Help the Player of Real-Time Strategy Games
Author
de Freitas Cunha, R.L. ; Chaimowicz, Luiz
Author_Institution
Dept. de Cienc. da Comput., Univ. Fed. de Minas Gerais (UFMG), Belo Horizonte, Brazil
fYear
2010
fDate
8-10 Nov. 2010
Firstpage
71
Lastpage
81
Abstract
Real Time Strategy (RTS) games pose a series of challenges to players and AI Agents due to its dynamical, distributed and multi-objective fashion. In this paper, we propose and develop an Artificial Intelligence (AI) system that helps the player during the game, giving him tactical and strategical tips about the best actions to be taken according to the current game state with the objective of improving the player´s performance. We describe the main features of the system, its implementation and perform experiments using a real game to evaluate its effectiveness.
Keywords
artificial intelligence; real-time systems; AI system; artificial intelligence system; multi-objective fashion; real-time strategy game; Artificial intelligence; Buildings; Cities and towns; Engines; Games; Gold; Humans; Artificial Intelligence; Bot; Computer Games; ORTS; Real-Time Strategy; Wargus;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Digital Entertainment (SBGAMES), 2010 Brazilian Symposium on
Conference_Location
Florianopolis
ISSN
2159-6654
Print_ISBN
978-1-61284-391-9
Electronic_ISBN
2159-6654
Type
conf
DOI
10.1109/SBGAMES.2010.23
Filename
5772274
Link To Document