• DocumentCode
    3192301
  • Title

    An Artificial Intelligence System to Help the Player of Real-Time Strategy Games

  • Author

    de Freitas Cunha, R.L. ; Chaimowicz, Luiz

  • Author_Institution
    Dept. de Cienc. da Comput., Univ. Fed. de Minas Gerais (UFMG), Belo Horizonte, Brazil
  • fYear
    2010
  • fDate
    8-10 Nov. 2010
  • Firstpage
    71
  • Lastpage
    81
  • Abstract
    Real Time Strategy (RTS) games pose a series of challenges to players and AI Agents due to its dynamical, distributed and multi-objective fashion. In this paper, we propose and develop an Artificial Intelligence (AI) system that helps the player during the game, giving him tactical and strategical tips about the best actions to be taken according to the current game state with the objective of improving the player´s performance. We describe the main features of the system, its implementation and perform experiments using a real game to evaluate its effectiveness.
  • Keywords
    artificial intelligence; real-time systems; AI system; artificial intelligence system; multi-objective fashion; real-time strategy game; Artificial intelligence; Buildings; Cities and towns; Engines; Games; Gold; Humans; Artificial Intelligence; Bot; Computer Games; ORTS; Real-Time Strategy; Wargus;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Digital Entertainment (SBGAMES), 2010 Brazilian Symposium on
  • Conference_Location
    Florianopolis
  • ISSN
    2159-6654
  • Print_ISBN
    978-1-61284-391-9
  • Electronic_ISBN
    2159-6654
  • Type

    conf

  • DOI
    10.1109/SBGAMES.2010.23
  • Filename
    5772274