Title :
Evaluation of 3D Applications on Mobile Gaming Consoles Using Client-Server Architecture
Author :
Caro, Alejandro Onatra ; Sarmiento, W.J.
Author_Institution :
Multimedia Res. Group, Univ. Mil. Nueva Granada, Bogota, Colombia
Abstract :
Within the mobile devices, the gaming consoles have the greatest graphic processing capabilities, in this category can be find the Nintendo DS and Sony PSP. Despite their resources there is minimal use of client-server architectures. This potential opens the possibility of using this kind of system where the gaming console acts as a graphic terminal that visualize a 3D world and a desktop computer act as the server to storage the geometric structure of this one. In the mobile gaming consoles class, the platform created by Sony Corporation, called Play Station Portable, has the highest graphic processing potential, and that is why it was chosen for the construction of the system proposed in this work. This paper proposed a client-server system that updates a 3D world in real time and displays it in the graphic terminal, with the geometric information transmitted by the server in response to the user actions, it is also presented a benchmark test to verify the capabilities of gaming consoles.
Keywords :
client-server systems; computer games; mobile computing; remote consoles; three-dimensional displays; 3D world; client-server architecture; graphic processing; graphic terminal; mobile devices; mobile gaming consoles; play station portable; Computer architecture; Graphics; Mobile communication; Mobile handsets; Protocols; Servers; Three dimensional displays; 3D World; Client-server systems; Mobile Gam- ing Console; Play Station Portable;
Conference_Titel :
Games and Digital Entertainment (SBGAMES), 2010 Brazilian Symposium on
Conference_Location :
Florianopolis
Print_ISBN :
978-1-61284-391-9
Electronic_ISBN :
2159-6654
DOI :
10.1109/SBGAMES.2010.20