DocumentCode
3192434
Title
Fast Polygonization and Texture Map Extraction from Volumetric Objects Based on Surface Fairing Using a Modified Discrete Laplacian Operator
Author
Muniz, Carlos Eduardo Vaisman ; Montenegro, Anselmo Antunes ; Clua, Esteban Walter Gonzalez
Author_Institution
Inst. de Comput., Univ. Fed. Fluminense, Niteroi, Brazil
fYear
2010
fDate
8-10 Nov. 2010
Firstpage
146
Lastpage
155
Abstract
This work proposes a new method for the polygonization and texture map extraction from volumetric objects based on a polyhedral surface extraction and surface fairing approach. The surface faring approach is based on a mesh signal processing technique that uses an approximation of an adaptive low-pass filtering based on a function that combines the discrete Laplacian operator and an adaptation of the Lanczos kernel. Differently from other works that propose surface fairing approaches we deal mainly with voxelized models created by artists for games which led us to design a filtering approach that smoothes strongly in high frequency regions to remove the jagging effects of the sampling and less intensively in the low frequency regions to preserve the natural behavior of the model. The overall aim of this work is to propose a simple methodology in which it is efficient and easy to use voxel manipulation techniques to produce a final boundary representation of the model together with the appearance function codified in a texture atlas. The proposed method produced very promising results and enabled us to extract smooth texturized models that preserve the features of the original volumetric object at interactive times.
Keywords
Laplace equations; adaptive filters; adaptive signal processing; approximation theory; signal sampling; Lanczos kernel; adaptive low pass filtering approximation; discrete Laplacian operator; fast polygonization; final boundary representation; interactive time; jagging effect; mesh signal processing technique; polyhedral surface extraction; smooth texturized model; surface fairing; texture atlas; texture map extraction; volumetric object; voxel manipulation technique; voxelized model; Face; Filtering; Laplace equations; Smoothing methods; Solids; Surface texture; Surface treatment; mesh fairing; polygonization of volumetric models; texture atlas; volumetric models;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Digital Entertainment (SBGAMES), 2010 Brazilian Symposium on
Conference_Location
Florianopolis
ISSN
2159-6654
Print_ISBN
978-1-61284-391-9
Type
conf
DOI
10.1109/SBGAMES.2010.33
Filename
5772282
Link To Document