• DocumentCode
    3194115
  • Title

    Virtual physics for virtual reality

  • Author

    Willis, Philip

  • Author_Institution
    Dept. of Comput. Sci., Bath Univ.
  • fYear
    2004
  • fDate
    10-10 June 2004
  • Firstpage
    42
  • Lastpage
    49
  • Abstract
    We consider the problem of giving virtual reality objects physical behaviour. We wish to do this in a way, which allows users to construct new objects from simpler ones and have the correct composite behaviour emerge. Our approach uses a graph structure to model, dynamically, the way one object can influence another. It uses a lightweight message system to cause actions between objects. It has routines to encode each kind of general physical behaviour. Any given object can have multiple independent behaviours and these behaviours can be extended to give a richer range of outcomes. These outcomes arise from the creative use to which the objects are put by the user, rather than from predetermined actions built-in when the VE was designed. In addition, we replace hierarchical geometry modelling with a much flatter structure. We explain the approach, describe the implementation, suggest enhancements and offer a range of tests, which demonstrate the concepts in action
  • Keywords
    mechanics; solid modelling; virtual reality; graph structure; lightweight message system; object construction; solid modelling; virtual physics; virtual reality; Application software; Computer science; Geometry; Mechanical factors; Message systems; Physics; Software systems; Solid modeling; Testing; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Theory and Practice of Computer Graphics, 2004. Proceedings
  • Conference_Location
    Bournemouth
  • Print_ISBN
    0-7695-2137-1
  • Type

    conf

  • DOI
    10.1109/TPCG.2004.1314451
  • Filename
    1314451