DocumentCode
3194115
Title
Virtual physics for virtual reality
Author
Willis, Philip
Author_Institution
Dept. of Comput. Sci., Bath Univ.
fYear
2004
fDate
10-10 June 2004
Firstpage
42
Lastpage
49
Abstract
We consider the problem of giving virtual reality objects physical behaviour. We wish to do this in a way, which allows users to construct new objects from simpler ones and have the correct composite behaviour emerge. Our approach uses a graph structure to model, dynamically, the way one object can influence another. It uses a lightweight message system to cause actions between objects. It has routines to encode each kind of general physical behaviour. Any given object can have multiple independent behaviours and these behaviours can be extended to give a richer range of outcomes. These outcomes arise from the creative use to which the objects are put by the user, rather than from predetermined actions built-in when the VE was designed. In addition, we replace hierarchical geometry modelling with a much flatter structure. We explain the approach, describe the implementation, suggest enhancements and offer a range of tests, which demonstrate the concepts in action
Keywords
mechanics; solid modelling; virtual reality; graph structure; lightweight message system; object construction; solid modelling; virtual physics; virtual reality; Application software; Computer science; Geometry; Mechanical factors; Message systems; Physics; Software systems; Solid modeling; Testing; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Theory and Practice of Computer Graphics, 2004. Proceedings
Conference_Location
Bournemouth
Print_ISBN
0-7695-2137-1
Type
conf
DOI
10.1109/TPCG.2004.1314451
Filename
1314451
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