• DocumentCode
    3194134
  • Title

    Calibration and 3-D sound reproduction in the Immersive Audio Environment

  • Author

    Shah, Pratik ; Grant, Steven ; Chapin, William

  • Author_Institution
    Department of Electrical and Computer Engineering, Missouri University of Science and Technology, Rolla, USA
  • fYear
    2011
  • fDate
    11-15 July 2011
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    The effectiveness of virtual environments depends largely on how efficiently they recreate the real world. In the case of auditory virtual environments, the importance of accurate recreation is enhanced since there are no visual cues to assist perception, as in the case of audio-visual virtual environments. In this paper, we present the Immersive Audio Environment (IAE), an easily constructible and portable structure, which is capable of 3-D sound auralization with very high spatial resolution. A novel method for acoustically positioning loudspeakers in space, which is required by the IAE for simulation of sound sources, is presented in this paper. Our contribution is the creation of a system that uses existing and modifications of existing techniques such as Vector Based Amplitude Panning (VBAP) in order to recreate an audio battle environment. The IAE recreates the audio effects of battle scenes and can be used as a virtual battle environment for the training of soldiers. It can also easily be used in other areas such as commercial entertainment.
  • Keywords
    VBAP; immersive audio environment; training; virtual environments;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia and Expo (ICME), 2011 IEEE International Conference on
  • Conference_Location
    Barcelona, Spain
  • ISSN
    1945-7871
  • Print_ISBN
    978-1-61284-348-3
  • Electronic_ISBN
    1945-7871
  • Type

    conf

  • DOI
    10.1109/ICME.2011.6011896
  • Filename
    6011896