DocumentCode :
3194221
Title :
Building virtual environment systems (and games) with user network awareness
Author :
Oliveira, Manuel
Author_Institution :
Univ. Coll. London
fYear :
2004
fDate :
10-10 June 2004
Firstpage :
86
Lastpage :
93
Abstract :
The current development approach with networked applications is to isolate the user from the state of the network. With virtual environment systems and online games, this design principle seriously hampers the utility of the application for the users, who associate most disruptions to network problems. The perceptual network metaphors (PNM) is a novel approach to handle the negative impact of degraded network performance on people´s experience with online applications of real-time interaction. Contrary to hiding the impact of the network from the participants, the application monitors the state of the network and integrates the information in the display in a seamless fashion. The paper presents the PNM conceptual framework and an early prototype
Keywords :
Internet; computer games; real-time systems; user interfaces; virtual reality; degraded network performance; online games; perceptual network metaphors; real-time interaction; user network awareness; virtual environment systems; Buildings; Computer displays; Degradation; Educational institutions; Legged locomotion; Multiuser detection; Prototypes; Sprites (computer); Virtual environment; World Wide Web;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Theory and Practice of Computer Graphics, 2004. Proceedings
Conference_Location :
Bournemouth
Print_ISBN :
0-7695-2137-1
Type :
conf
DOI :
10.1109/TPCG.2004.1314457
Filename :
1314457
Link To Document :
بازگشت