DocumentCode :
3194225
Title :
Social Media Game Concept within the Digital Zoo: New Ways of Connecting a Tourist Attraction with Its Visitors
Author :
Fahlquist, Karin ; Mejtoft, Thomas ; Karlsson, Johannes
Author_Institution :
Dept. of Appl. Phys. & Electron., Umea Univ., Umea, Sweden
fYear :
2011
fDate :
19-22 Oct. 2011
Firstpage :
170
Lastpage :
177
Abstract :
In this paper a conceptual model for a social media game will be illustrated. The idea is to find a way to integrate our physical and digital world in a way that will involve the environment around us containing both artifacts and people and become a natural part of our daily lives. We want to show that by integrate ubiquitous information and social media in a game idea, it is possible to create a concept for a social media game application that could be used at a tourist attraction, e.g. a zoo. The value that is received from this application is both educative for the visitors and marketing for the tourist attraction. The conceptual model of the social media game builds upon the foundations of internet of things for the future version of a tourist attraction, such as the Digital Zoo.
Keywords :
Internet; computer games; social networking (online); travel industry; Internet of things; digital world; digital zoo; educative; game idea; marketing; physical world; social media game application; social media game concept; tourist attraction; ubiquitous information; Animals; Facebook; Games; Internet; Media; Streaming media; Wireless sensor networks; Digital Zoo; game; pervasive games; social media; tourist attraction; ubiqitous information;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Internet of Things (iThings/CPSCom), 2011 International Conference on and 4th International Conference on Cyber, Physical and Social Computing
Conference_Location :
Dalian
Print_ISBN :
978-1-4577-1976-9
Type :
conf
DOI :
10.1109/iThings/CPSCom.2011.100
Filename :
6142287
Link To Document :
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