DocumentCode
3194330
Title
Intuitive interaction and expressive cinematography in video games
Author
Cozic, Laurent ; Davis, Stephen Boyd ; Jones, Huw
Author_Institution
Lansdown Centre for Electron. Arts, Middlesex Univ., Barnet
fYear
2004
fDate
10-10 June 2004
Firstpage
135
Lastpage
142
Abstract
The cinema director controls the narrative and mood of a film by creative use of the camera and editing of the film. In 3D video games with action controlled by the player, the pseudo camera is usually less creatively controlled and has less effect on the player´s appreciation of and engagement with the game. We discuss methods of controlling games by easy and intuitive interfaces and use of an automated virtual camera to increase the appeal of games for users
Keywords
cinematography; computer games; graphical user interfaces; video cameras; virtual reality; 3D video games; automated virtual camera; cinema director; expressive cinematography; intuitive interaction; intuitive interfaces; player appreciation; pseudo camera; Automatic control; Cameras; Cinematography; Games; Humans; Intelligent agent; Layout; Motion pictures; Multimedia communication; TV broadcasting;
fLanguage
English
Publisher
ieee
Conference_Titel
Theory and Practice of Computer Graphics, 2004. Proceedings
Conference_Location
Bournemouth
Print_ISBN
0-7695-2137-1
Type
conf
DOI
10.1109/TPCG.2004.1314463
Filename
1314463
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