• DocumentCode
    3194330
  • Title

    Intuitive interaction and expressive cinematography in video games

  • Author

    Cozic, Laurent ; Davis, Stephen Boyd ; Jones, Huw

  • Author_Institution
    Lansdown Centre for Electron. Arts, Middlesex Univ., Barnet
  • fYear
    2004
  • fDate
    10-10 June 2004
  • Firstpage
    135
  • Lastpage
    142
  • Abstract
    The cinema director controls the narrative and mood of a film by creative use of the camera and editing of the film. In 3D video games with action controlled by the player, the pseudo camera is usually less creatively controlled and has less effect on the player´s appreciation of and engagement with the game. We discuss methods of controlling games by easy and intuitive interfaces and use of an automated virtual camera to increase the appeal of games for users
  • Keywords
    cinematography; computer games; graphical user interfaces; video cameras; virtual reality; 3D video games; automated virtual camera; cinema director; expressive cinematography; intuitive interaction; intuitive interfaces; player appreciation; pseudo camera; Automatic control; Cameras; Cinematography; Games; Humans; Intelligent agent; Layout; Motion pictures; Multimedia communication; TV broadcasting;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Theory and Practice of Computer Graphics, 2004. Proceedings
  • Conference_Location
    Bournemouth
  • Print_ISBN
    0-7695-2137-1
  • Type

    conf

  • DOI
    10.1109/TPCG.2004.1314463
  • Filename
    1314463