DocumentCode
3194456
Title
Frame-to-frame coherent halftoning in image space
Author
Eissele, Mike ; Weiskopf, Daniel ; Ertl, Thomas
Author_Institution
Inst. of Visualization & Interactive Syst., Stuttgart Univ.
fYear
2004
fDate
10-10 June 2004
Firstpage
188
Lastpage
195
Abstract
We present an interactive technique for generating halftoning animations in image space. We specifically consider a halftoning approach that uses screening methods to achieve shading, brightness, and texture by placing varying patterns. Our technique transports the screening patterns in a frame-to-frame coherent manner according to the velocity of each fragment on the image plane. We show how the algorithm is mapped to programmable graphics hardware to achieve interactive frame rates. Our approach can be used for any screening-based halftoning technique, and therefore different nonphotorealistic image-space rendering styles, including dithering, screening, stippling, and hatching, can be utilized to generate real-time frame-to-frame coherent animations
Keywords
computer animation; interactive programming; realistic images; rendering (computer graphics); frame-to-frame coherent halftoning; halftoning animations; interactive frame rates; nonphotorealistic image-space rendering; programmable graphics hardware; Animation; Brightness; Graphics; Hardware; Interactive systems; Joining processes; Layout; Medical simulation; Rendering (computer graphics); Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Theory and Practice of Computer Graphics, 2004. Proceedings
Conference_Location
Bournemouth
Print_ISBN
0-7695-2137-1
Type
conf
DOI
10.1109/TPCG.2004.1314470
Filename
1314470
Link To Document