• DocumentCode
    3194456
  • Title

    Frame-to-frame coherent halftoning in image space

  • Author

    Eissele, Mike ; Weiskopf, Daniel ; Ertl, Thomas

  • Author_Institution
    Inst. of Visualization & Interactive Syst., Stuttgart Univ.
  • fYear
    2004
  • fDate
    10-10 June 2004
  • Firstpage
    188
  • Lastpage
    195
  • Abstract
    We present an interactive technique for generating halftoning animations in image space. We specifically consider a halftoning approach that uses screening methods to achieve shading, brightness, and texture by placing varying patterns. Our technique transports the screening patterns in a frame-to-frame coherent manner according to the velocity of each fragment on the image plane. We show how the algorithm is mapped to programmable graphics hardware to achieve interactive frame rates. Our approach can be used for any screening-based halftoning technique, and therefore different nonphotorealistic image-space rendering styles, including dithering, screening, stippling, and hatching, can be utilized to generate real-time frame-to-frame coherent animations
  • Keywords
    computer animation; interactive programming; realistic images; rendering (computer graphics); frame-to-frame coherent halftoning; halftoning animations; interactive frame rates; nonphotorealistic image-space rendering; programmable graphics hardware; Animation; Brightness; Graphics; Hardware; Interactive systems; Joining processes; Layout; Medical simulation; Rendering (computer graphics); Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Theory and Practice of Computer Graphics, 2004. Proceedings
  • Conference_Location
    Bournemouth
  • Print_ISBN
    0-7695-2137-1
  • Type

    conf

  • DOI
    10.1109/TPCG.2004.1314470
  • Filename
    1314470