DocumentCode :
3194511
Title :
Real-time per-pixel viewpoint interpolation
Author :
Porquet, D. ; Ghazanfarpour, D. ; Dischler, J.M.
Author_Institution :
Limoges Univ.
fYear :
2004
fDate :
10-10 June 2004
Firstpage :
219
Lastpage :
225
Abstract :
Real-time rendering of complex scenes is a crucial problem in computer graphics. In this paper we present a simple and efficient real-time (high frame rate) rendering method in which the computational cost is almost independent of the scene geometric complexity. The main advantages of our method compared to other height field warping approaches such as relief texture mapping, is that the scene has no restriction concerning the nature of its geometry. This method can be considered as an hybrid geometry and image-based representation of the scene, viewed along a 3D camera path. The final image in an arbitrary viewpoint on this path is rendered using a very small number of images corresponding to the reference viewpoints. Real-time rendering is performed using the pixels shaders functionality of current graphics hardware
Keywords :
image representation; image resolution; image texture; interpolation; natural scenes; rendering (computer graphics); computer graphics; graphics hardware; image-based representation; interactive walkthrough; natural scenes; pixel shaders; real-time rendering; relief texture mapping; viewpoints interpolation; Cameras; Computational efficiency; Computer graphics; Geometry; Hardware; Image reconstruction; Interpolation; Layout; Rendering (computer graphics); Surface reconstruction;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Theory and Practice of Computer Graphics, 2004. Proceedings
Conference_Location :
Bournemouth
Print_ISBN :
0-7695-2137-1
Type :
conf
DOI :
10.1109/TPCG.2004.1314474
Filename :
1314474
Link To Document :
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