• DocumentCode
    3194527
  • Title

    Real-time simulation of small-scale impact debris using hierarchical particle systems

  • Author

    Clifton, T.

  • Author_Institution
    Sch. of Informatics, Wales Univ., Bangor
  • fYear
    2004
  • fDate
    10-10 June 2004
  • Firstpage
    226
  • Lastpage
    232
  • Abstract
    Impact between polygonal meshes is ubiquitous in any animated graphical system and the results of this impact need to be visualised if realism is to be maintained. Mesh destruction and deformation can be computationally expensive to perform on arbitrary meshes, and are therefore not suited to real-time, interactive requirements. We present a system for modelling small-scale debris generated by the collision of arbitrary polygonal meshes, based on hierarchical particle systems. The technique automatically generates debris characteristics by sampling the mesh and texture parameters at the point of impact. We sacrifice physical realism to achieve interactive performance rates, focussing instead on visual realism based on empirical measurement. We present promising results, at little computational cost, making the technique useful as a compliment to mesh destruction techniques or as a stand-alone debris system for real-time applications where physical accuracy is not paramount
  • Keywords
    computer animation; mesh generation; realistic images; solid modelling; animated graphical system; hierarchical particle system; interactive requirements; mesh destruction; polygonal meshes; real-time simulation; small-scale debris; Computational modeling; Computer graphics; Computer simulation; Real time systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Theory and Practice of Computer Graphics, 2004. Proceedings
  • Conference_Location
    Bournemouth
  • Print_ISBN
    0-7695-2137-1
  • Type

    conf

  • DOI
    10.1109/TPCG.2004.1314475
  • Filename
    1314475