DocumentCode :
3195291
Title :
Stroke-input methods for immersive styling environments
Author :
Fleisch, Timo ; Brunetti, Gino ; Santos, Pedro ; Stork, André
Author_Institution :
Fraunhofer IGD, Darmstadt, Germany
fYear :
2004
fDate :
7-9 June 2004
Firstpage :
275
Lastpage :
283
Abstract :
This paper introduces an immersive styling environment, which aims at closing the gap between 2D drawing and 3D modeling in the design process. The main goal of the styling system is to provide the user an easy to use interface hiding the inherent mathematic nature of CAD. Creating rough 3D sketches should literally be as intuitive as 2D sketching with pen and paper. To achieve this, the tools developed in our system benefit from the stylists´ skills, acquired through training over time. This paper focuses on the stroke-input methods of our styling system. We present different techniques for creating and modifying 3D curves: stroke splitting, oversketching and taping. In addition we report on the viability of using input constraints in immersive environments to overcome inherent weaknesses.
Keywords :
CAD; computational geometry; engineering graphics; solid modelling; user interfaces; 2D drawing; 2D sketching; 3D curve; 3D modeling; CAD; computer aided styling; design process; immersive styling environments; mathematic nature; oversketching; rough 3D sketching; stroke splitting; stroke-input methods; styling system; user interface; Animation; Displays; MONOS devices; Magnetic heads; Navigation; Shape control; Solids; Virtual environment; Virtual reality; Wires;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Shape Modeling Applications, 2004. Proceedings
Print_ISBN :
0-7695-2075-8
Type :
conf
DOI :
10.1109/SMI.2004.1314514
Filename :
1314514
Link To Document :
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