Title :
Voxel-Based Haptic Rendering Using Implicit Sphere Trees
Author :
Ruffaldi, Emanuele ; Morris, Dan ; Barbagli, Federico ; Salisbury, Ken ; Bergamasco, Massimo
Author_Institution :
Scuola Superiore S. Anna, Pisa
Abstract :
Haptic interaction in six degrees of freedom is critical to numerous applications, but is still prohibitively complex for realistic environments. This paper presents an approach to rendering six-degree-of-freedom contact among virtual objects using a novel data structure referred to as an implicit sphere tree. This data structure allows an extremely compact representation of volumetric objects and extremely rapid intersection testing among objects, which broadens the scope of virtual environments that can be rendered in six degrees of freedom at interactive rates. We introduce this data structure, along with appropriate techniques for collision detection and haptic rendering, and demonstrate its efficiency in representing and manipulating complex models.
Keywords :
haptic interfaces; rendering (computer graphics); solid modelling; tree data structures; virtual reality; collision detection; data structure; haptic interaction; implicit sphere trees; realistic environment; virtual objects; volumetric object representation; voxel-based haptic rendering; Computational efficiency; Computer graphics; Context modeling; Data structures; Haptic interfaces; Rendering (computer graphics); Solid modeling; Testing; Tree data structures; Virtual environment; H.5.2 [Information Interfaces and Presentation]: User Interfaces ¿ Haptic I/O; I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling ¿ Geometric algorithms, languages, and systems; collision detection; haptics; volumetric models;
Conference_Titel :
Haptic interfaces for virtual environment and teleoperator systems, 2008. haptics 2008. symposium on
Conference_Location :
Reno, NE
Print_ISBN :
978-1-4244-2005-6
DOI :
10.1109/HAPTICS.2008.4479964