DocumentCode
3195761
Title
Optimized point splatting based on a fully-balanced hierarchical structure
Author
Azari, Hossein ; Cheng, Irene ; Basu, Anup
Author_Institution
Department of Computing Science, University of Alberta, Edmonton, Canada
fYear
2011
fDate
11-15 July 2011
Firstpage
1
Lastpage
6
Abstract
We propose an improved two-layer hierarchical point-based 3D model representation for interactive 3D rendering. A tree structure called multi-section tree is introduced that allows creating a fully-balanced hierarchy with a desired branching factor for any arbitrary number of points. The proximity problem, the challenge of keeping close-by points together in equi-partitioning process, is addressed by applying an initial bottom-up point-grouping process that divides the 3D model surface into small, nearly equal-size groups of neighboring points. Each group is represented by a small multi-section subtree but treated as a single point in the main top-down equi-splitting process. The top-down process creates the main balanced multi-section tree which holds the whole structure together. Results show that our two-step description leads to a very compact quantized representation with enhanced rendering quality.
Keywords
Balanced hierarchy; Graph partitioning; Multi-resolution hierarchy; Point-based rendering;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo (ICME), 2011 IEEE International Conference on
Conference_Location
Barcelona, Spain
ISSN
1945-7871
Print_ISBN
978-1-61284-348-3
Electronic_ISBN
1945-7871
Type
conf
DOI
10.1109/ICME.2011.6011982
Filename
6011982
Link To Document