• DocumentCode
    3195761
  • Title

    Optimized point splatting based on a fully-balanced hierarchical structure

  • Author

    Azari, Hossein ; Cheng, Irene ; Basu, Anup

  • Author_Institution
    Department of Computing Science, University of Alberta, Edmonton, Canada
  • fYear
    2011
  • fDate
    11-15 July 2011
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    We propose an improved two-layer hierarchical point-based 3D model representation for interactive 3D rendering. A tree structure called multi-section tree is introduced that allows creating a fully-balanced hierarchy with a desired branching factor for any arbitrary number of points. The proximity problem, the challenge of keeping close-by points together in equi-partitioning process, is addressed by applying an initial bottom-up point-grouping process that divides the 3D model surface into small, nearly equal-size groups of neighboring points. Each group is represented by a small multi-section subtree but treated as a single point in the main top-down equi-splitting process. The top-down process creates the main balanced multi-section tree which holds the whole structure together. Results show that our two-step description leads to a very compact quantized representation with enhanced rendering quality.
  • Keywords
    Balanced hierarchy; Graph partitioning; Multi-resolution hierarchy; Point-based rendering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia and Expo (ICME), 2011 IEEE International Conference on
  • Conference_Location
    Barcelona, Spain
  • ISSN
    1945-7871
  • Print_ISBN
    978-1-61284-348-3
  • Electronic_ISBN
    1945-7871
  • Type

    conf

  • DOI
    10.1109/ICME.2011.6011982
  • Filename
    6011982