DocumentCode :
3195952
Title :
Interactive verification of game design and playing strategies
Author :
Kalles, Dimitris ; Ntoutsi, Eirini
Author_Institution :
AHEAD Relationship Mediators SA, Patras, Greece
fYear :
2002
fDate :
2002
Firstpage :
425
Lastpage :
430
Abstract :
Reinforcement learning is considered as one of the most suitable and prominent methods for solving game problems due to its capability to discover good strategies by extended se self-training and limited initial knowledge. In this paper we elaborate on using reinforcement learning for verifying game designs and playing strategies. Specifically, we examine a new strategy game that has been trained on self-playing games and analyze the game performance after human interaction. We demonstrate, through selected game instances, the impact of human interference to the learning process, and eventually the game design.
Keywords :
game theory; learning (artificial intelligence); game design; game performance; game problems; game theory; human interaction; machine learning; playing strategies; reinforcement learning; self-playing games; strategy game; Application software; Computational modeling; Computer errors; Game theory; Humans; Interference; Learning systems; Machine learning; Multidimensional systems; Performance analysis;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Tools with Artificial Intelligence, 2002. (ICTAI 2002). Proceedings. 14th IEEE International Conference on
ISSN :
1082-3409
Print_ISBN :
0-7695-1849-4
Type :
conf
DOI :
10.1109/TAI.2002.1180834
Filename :
1180834
Link To Document :
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