DocumentCode :
3196557
Title :
Maximizing system reachability for P2P-based interactive spatial audio applications in networked virtual environments
Author :
Liang, Ke ; Zimmermann, Roger
Author_Institution :
School of Computing, National University of Singapore, Singapore 117417
fYear :
2011
fDate :
11-15 July 2011
Firstpage :
1
Lastpage :
6
Abstract :
We are interested to provide interactive spatial audio services for networked virtual environments (NVEs) in a peer-to-peer manner. The objective is to maximize the system reachability via efficiently utilizing the network capacities of users. We first propose a helper decomposition algorithm to construct an abstraction layer which consists of helpers formed by participating users. Each user selects a set of helpers that forward the audio streams on behalf of the user. We prove that the system reachability is Schur-concave on the loads of non-occupied helpers. We then propose a game-theoretic algorithm, termed water-fitting, to maximize the system reachability by rapidly balancing the loads of non-occupied helpers. The simulation results show that the proposed algorithms can achieve a near-optimal system reachability with respect to churn, avatar mobility and unpredictable speaking activity.
Keywords :
Spatial audio; load balancing; many-to-many interaction; peer-to-peer streaming;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia and Expo (ICME), 2011 IEEE International Conference on
Conference_Location :
Barcelona, Spain
ISSN :
1945-7871
Print_ISBN :
978-1-61284-348-3
Electronic_ISBN :
1945-7871
Type :
conf
DOI :
10.1109/ICME.2011.6012020
Filename :
6012020
Link To Document :
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