Title :
A Tiling Technology for Creating Extra-Large Scale Terrain
Author :
Zheng-Chun, Zhou ; Wang-Gen, Wan ; Jing-Zhou, Tang ; Xiao-Liang, Miao
Author_Institution :
Shanghai Univ., Shanghai
Abstract :
The paper proposes a real-time terrain tiling method for extra-large scale terrain rendering. The core idea is based on a loading-on-demand technique which dynamically loads visible parts of the terrain model, then tiling and rendering. The method solves the boundary match problem for adjacent terrain blocks in dynamic loading which avoids "cracks" and rebuilds the whole terrain identically and seamlessly. Using this method, real-time walkthrough of 144 km2 terrain data is implemented on platform of PIV 2.4 GHz, 512 MB, ATI 9550. Experimental results show that the efficiency of algorithm is high on both time and memory and the method supports real-time visualization of extra-large scale terrain. It is also a functional module in our newly-designed game engine.
Keywords :
real-time systems; rendering (computer graphics); boundary match problem; dynamic loading; extra-large scale terrain; loading-on-demand technique; real-time terrain tiling method; terrain model; terrain rendering; tiling technology; Data visualization; Engines; Flowcharts; Geographic Information Systems; Paper technology; Partitioning algorithms; Runtime; Tiles; Wide area networks; Yarn;
Conference_Titel :
Multimedia and Expo, 2007 IEEE International Conference on
Conference_Location :
Beijing
Print_ISBN :
1-4244-1016-9
Electronic_ISBN :
1-4244-1017-7
DOI :
10.1109/ICME.2007.4284715