DocumentCode
3197522
Title
Realistic audio in immersive video conferencing
Author
Mehrotra, Sanjeev ; Chen, Wei-ge ; Zhang, Zhengyou ; Chou, Philip A.
Author_Institution
Microsoft Res., Redmond, WA, USA
fYear
2011
fDate
11-15 July 2011
Firstpage
1
Lastpage
4
Abstract
With increasing computation power, network bandwidth, and improvements in display and capture technologies, fully immersive conferencing and tele-immersion is becoming ever closer to reality. Outside of video, one of the key components needed is high quality spatialized audio. This paper presents an implementation of a relatively low complexity, simple solution which allows realistic audio spatialization of arbitrary positions in a 3D video conference. When combined with pose tracking, it also allows the audio to change relative to which position on the screen the viewer is looking at.
Keywords
audio signal processing; loudspeakers; teleconferencing; video communication; 3D video conference; immersive video conferencing; pose tracking; realistic audio spatialization; tele-immersion; Complexity theory; Ear; Headphones; Interpolation; Loudspeakers; Position measurement; Transfer functions; Audio spatialization; Telepresence; Video conferencing;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo (ICME), 2011 IEEE International Conference on
Conference_Location
Barcelona
ISSN
1945-7871
Print_ISBN
978-1-61284-348-3
Electronic_ISBN
1945-7871
Type
conf
DOI
10.1109/ICME.2011.6012065
Filename
6012065
Link To Document