DocumentCode
3197747
Title
Possible techniques for three dimensional hatching
Author
Savchenko, Vladimir ; Unno, Hiroshi ; Kojekine, Nikita
fYear
2002
fDate
2002
Firstpage
515
Lastpage
520
Abstract
This paper introduces a basic technique for drawing non-photorealistic images of volume models. The turtle graphics approach to imitating painting operations is implemented in 3D space. Objects are defined by sets of scattered range data. Analytically (that is, functionally represented) and procedurally defined geometric objects can also be used. The proposed technique is described in detail and painting examples that demonstrate its applicability to non-photorealistic rendering or hatching are provided.
Keywords
rendering (computer graphics); 3D hatching; 3D space; geometric objects; nonphotorealistic image drawing; nonphotorealistic rendering; painting operations; scattered range data; turtle graphics; volume models; Art; Computer graphics; Humans; Painting; Paints; Particle scattering; Shape; Solid modeling; Space technology; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Cyber Worlds, 2002. Proceedings. First International Symposium on
Print_ISBN
0-7695-1862-1
Type
conf
DOI
10.1109/CW.2002.1180920
Filename
1180920
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