Title :
Autonomous and robust navigation for simulated humanoid characters in virtual environments
Author :
Fröhlich, Torsten ; Kullmann, Daniel
Author_Institution :
Fraunhofer Inst. for Comput. Graphics, Darmstadt, Germany
Abstract :
An important task for virtual characters is autonomous navigation in a virtual environment. This involves finding a way through the environment leading to a certain goal, avoiding obstacles such as walls, or surfaces not suitable for walking on. This paper presents an algorithm that analyzes a given scene database in a preprocessing phase in a fully automatic manner. It identifies storeys, rooms and stairs without the need of user guidance. During runtime, path planning works on data generated during the preprocessing phase working in real-time PC hardware.
Keywords :
computer animation; microcomputer applications; navigation; path planning; virtual reality; algorithm; autonomous robust navigation; obstacle avoidance; path planning; preprocessing phase; real-time PC hardware; scene database; simulated humanoid characters; virtual characters; virtual environment; Algorithm design and analysis; Databases; Hardware; Layout; Legged locomotion; Navigation; Path planning; Robustness; Runtime; Virtual environment;
Conference_Titel :
Cyber Worlds, 2002. Proceedings. First International Symposium on
Print_ISBN :
0-7695-1862-1
DOI :
10.1109/CW.2002.1180923