• DocumentCode
    3197782
  • Title

    Autonomous and robust navigation for simulated humanoid characters in virtual environments

  • Author

    Fröhlich, Torsten ; Kullmann, Daniel

  • Author_Institution
    Fraunhofer Inst. for Comput. Graphics, Darmstadt, Germany
  • fYear
    2002
  • fDate
    2002
  • Firstpage
    531
  • Lastpage
    536
  • Abstract
    An important task for virtual characters is autonomous navigation in a virtual environment. This involves finding a way through the environment leading to a certain goal, avoiding obstacles such as walls, or surfaces not suitable for walking on. This paper presents an algorithm that analyzes a given scene database in a preprocessing phase in a fully automatic manner. It identifies storeys, rooms and stairs without the need of user guidance. During runtime, path planning works on data generated during the preprocessing phase working in real-time PC hardware.
  • Keywords
    computer animation; microcomputer applications; navigation; path planning; virtual reality; algorithm; autonomous robust navigation; obstacle avoidance; path planning; preprocessing phase; real-time PC hardware; scene database; simulated humanoid characters; virtual characters; virtual environment; Algorithm design and analysis; Databases; Hardware; Layout; Legged locomotion; Navigation; Path planning; Robustness; Runtime; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cyber Worlds, 2002. Proceedings. First International Symposium on
  • Print_ISBN
    0-7695-1862-1
  • Type

    conf

  • DOI
    10.1109/CW.2002.1180923
  • Filename
    1180923