DocumentCode
3201326
Title
Game interaction state graphs for evaluation of user engagement in explorative and experience-based training games
Author
Ekanayake, Hiran ; Backlund, Per ; Ziemke, Tom ; Ramberg, Robert ; Hewagamage, Kamalanath
Author_Institution
Univ. of Skovde, Skövde, Sweden
fYear
2010
fDate
Sept. 29 2010-Oct. 1 2010
Firstpage
40
Lastpage
44
Abstract
There is an increasing interest to use computer games for non-traditional education, such as for training purposes. For training education, simulators are considered as offering more realistic learning environments to experience situations that are similar to real world. This type of learning is more beneficial for practicing critical situations which are difficult or impossible in real world training, for instance experience the consequences of unsafe driving. However, the effectiveness of simulation-based learning of this nature is dependent upon the learner´s engagement and explorative behaviour. Most current learner evaluation systems are unable to capture this type of learning. Therefore, in this paper we introduce the concept of game interaction state graphs (GISGs) to capture the engagement in explorative and experience-based training tasks. These graphs are constructed based on rules which capture psychologically significant learner behaviours and situations. Simple variables reflecting game state and learner´s controller actions provide the ingredients to the rules. This approach eliminates the complexity involved with other similar approaches, such as constructing a full-fledged cognitive model for the learner. GISGs, at minimum, can be used to evaluate the explorative behaviour, the training performance and personal preferences of a learner.
Keywords
behavioural sciences computing; cognition; cognitive systems; computer based training; computer games; digital simulation; graphs; learning systems; virtual reality; experience based training game; explorative behaviour; explorative training game; game interaction state graph; learner behaviour; learner evaluation system; simulation based learning; Computational modeling; Computers; Driver circuits; Games; Psychology; Training; driving simulator training; engagement; experience-based systems; game interaction; serious games;
fLanguage
English
Publisher
ieee
Conference_Titel
Advances in ICT for Emerging Regions (ICTer), 2010 International Conference on
Conference_Location
Colombo
Print_ISBN
978-1-4244-9041-7
Type
conf
DOI
10.1109/ICTER.2010.5643272
Filename
5643272
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