DocumentCode
3201988
Title
Representing and rendering sweep objects using volume models
Author
Sealy, George ; Wyvill, Geoff
Author_Institution
Dept. of Comput. Sci., Otago Univ., Dunedin, New Zealand
fYear
1997
fDate
23-27 June 1997
Firstpage
22
Lastpage
27
Abstract
The authors describe a method for generating arbitrary sweep objects, where the object being swept may be a 2D contour or a 3D object. The path taken by the object as it is swept can include arbitrary affine transformations, for example stretching and rotating. Thus one can produce effects such as tapering and twisting with ease. The method described composites the object being swept into a volume model at a number of points along its defined path. The points at which the object is composited are determined adaptively.
Keywords
CAD; computational geometry; rendering (computer graphics); 2D contour; 3D object; arbitrary affine transformations; arbitrary sweep object generation; object composition point; rotation; stretching; sweep object rendering; sweep object representation; tapering; twisting; volume models; Assembly; Computer science; Graphics; Rendering (computer graphics); Shape; Software algorithms; Solids;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 1997. Proceedings
Conference_Location
Hasselt and Diepenbeek, Belgium
Print_ISBN
0-7695-0185-0
Type
conf
DOI
10.1109/CGI.1997.601264
Filename
601264
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