• DocumentCode
    3201988
  • Title

    Representing and rendering sweep objects using volume models

  • Author

    Sealy, George ; Wyvill, Geoff

  • Author_Institution
    Dept. of Comput. Sci., Otago Univ., Dunedin, New Zealand
  • fYear
    1997
  • fDate
    23-27 June 1997
  • Firstpage
    22
  • Lastpage
    27
  • Abstract
    The authors describe a method for generating arbitrary sweep objects, where the object being swept may be a 2D contour or a 3D object. The path taken by the object as it is swept can include arbitrary affine transformations, for example stretching and rotating. Thus one can produce effects such as tapering and twisting with ease. The method described composites the object being swept into a volume model at a number of points along its defined path. The points at which the object is composited are determined adaptively.
  • Keywords
    CAD; computational geometry; rendering (computer graphics); 2D contour; 3D object; arbitrary affine transformations; arbitrary sweep object generation; object composition point; rotation; stretching; sweep object rendering; sweep object representation; tapering; twisting; volume models; Assembly; Computer science; Graphics; Rendering (computer graphics); Shape; Software algorithms; Solids;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 1997. Proceedings
  • Conference_Location
    Hasselt and Diepenbeek, Belgium
  • Print_ISBN
    0-7695-0185-0
  • Type

    conf

  • DOI
    10.1109/CGI.1997.601264
  • Filename
    601264