DocumentCode :
3203614
Title :
An automatic description of volumetric objects using metaballs
Author :
Kim, Jay Jeong ; Kim, En-Seok ; Park, Seung-Ki
Author_Institution :
Dept. of Comput. Sci., Chonnam Nat. Univ., Kwangju, South Korea
fYear :
1997
fDate :
23-27 Jun 1997
Firstpage :
65
Lastpage :
73
Abstract :
Although implicit modeling is an important technique in 3D graphics, automatic algorithms to fit any given volumetric object by implicit skeletal elements are not very advanced. Some automatic algorithms recently announced are very slow and take a few days. We propose a fast algorithm to generate a set of metaballs to fit an arbitrary volume data by its isosurface. Experimental results for various input volumes show a shorter generation time of within ten minutes on an ordinary workstation. A faster and robust rendering algorithm with no spots, using the Sturm sequence is also designed to render all the metaball images in this work, and it is 20~30% (60% in some cases) faster than that of using Bezier clipping
Keywords :
computational geometry; rendering (computer graphics); 3D graphics; Bezier clipping; Sturm sequence; arbitrary volume data; automatic algorithms; automatic description; fast algorithm; implicit modeling; implicit skeletal elements; input volumes; isosurface; metaball image rendering; robust rendering algorithm; volumetric object; volumetric objects; Algorithm design and analysis; Biological system modeling; Computer graphics; Computer science; Humans; Isosurfaces; Rendering (computer graphics); Robustness; Shape; Workstations;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International, 1997. Proceedings
Conference_Location :
Hasselt and Diepenbeek
Print_ISBN :
0-7695-0185-0
Type :
conf
DOI :
10.1109/CGI.1997.601274
Filename :
601274
Link To Document :
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