• DocumentCode
    3206117
  • Title

    Augmenting reality for medicine, training, presence and telepresence

  • Author

    Fuchs, Henry

  • Author_Institution
    Univ. of North Carolina, Chapel Hill, NC, USA
  • fYear
    2010
  • fDate
    13-16 Oct. 2010
  • Abstract
    At least since Sutherland´s 1968 head-mounted display, augmented reality systems have inspired (and frustrated) generations of developers, users, and enthusiasts. These inspirations have led to decades of effort that yielded major innovations in technologies for 3D capture, 3D displays, tracking, and real-time image generation. Some of these component technologies, such as head-mounted displays, have proven much more difficult to bring to widespread adoption than many of us expected. Others, such as real-time image generation, have become phenomenally successful, with major societal impacts extending far beyond the initial applications. In this talk, I will describe several developments in these areas, and illustrate the resulting systems that exploited them: 1) enhancing 3D scene acquisition by laser scanning, or with structured light, or with multiple acquisition cameras; 2) augmenting a physician´s view of her patient with registered internal imagery; 3) augmenting a user´s surroundings with projection onto multiple nearby surfaces; 4) augmenting a user´s remote presence using a human-sized avatar that mimics appearance, pose, and gestures; 5) augmenting tabletop displays with multi-user autostereoscopic capabilities. The common goal of all these systems is to enrich users´ immediate surroundings with computer-generated or -controlled enhancements, which can run the gamut from mere virtual imagery to full-fledged robotic androids. I will also speculate about the possible paths to progress in the coming years. The future is encouraging, as the decreasing cost of the necessary components lowers the barriers to entry and encourages ever-increasing participation in innovation, development and use. Coupled with the rapidly advancing technologies in sensors, cameras, displays, robotics, and networks, this should enable us to accelerate bringing the visions of augmenting reality to daily life.
  • Keywords
    augmented reality; avatars; helmet mounted displays; medical computing; realistic images; solid modelling; telecontrol; 3D scene acquisition; augmented reality system; head mounted display; human sized avatar; internal patient imagery; multiple acquisition camera; real time image generation; telepresence application; virtual imagery;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality (ISMAR), 2010 9th IEEE International Symposium on
  • Conference_Location
    Seoul
  • Print_ISBN
    978-1-4244-9343-2
  • Electronic_ISBN
    978-1-4244-9345-6
  • Type

    conf

  • DOI
    10.1109/ISMAR.2010.5643541
  • Filename
    5643541