Title :
Assessment of the pilot implementation of a game-based gear design laboratory
Author :
Chang, Yizhe ; Aziz, El-Sayed ; Esche, Sven K. ; Chassapis, Constantin
Author_Institution :
Dept. of Mech. Eng., Stevens Inst. of Technol., Hoboken, NJ, USA
Abstract :
Taking advantage of game technology for offering truly immersive and interactive learning experiences to undergraduate engineering and science students has now become a real possibility. An immersive interactive virtual laboratory environment has been created for the laboratory component of a junior-level undergraduate mechanical engineering course on mechanisms and machine dynamics. For instance, a laboratory system implemented using a multi-player computer game engine provides the students with the flexibility to perform various experiments related to the concepts of the fundamental law of gearing and to the planetary motion of gears. Assessment tools such as pre- and post-experiment tests are an integral part of this game-based laboratory environment and form the basis for providing different levels of support to the students at every step of the laboratory exercise. Furthermore, the game environment can be equipped with functionality for monitoring the students´ progress and learning outcomes, thus enabling skill-based assessment. This paper will report on the learning assessment conducted as part of a pilot implementation of this gear design laboratory. The evaluation metrics for the virtual laboratory environment as well as the collected data on learning effectiveness will be presented and the general student feedback will be discussed.
Keywords :
computer aided instruction; computer games; design engineering; educational courses; engineering education; gears; laboratories; mechanical engineering computing; virtual reality; evaluation metrics; game technology; game-based gear design laboratory; gear planetary motion; gearing law; immersive interactive virtual laboratory environment; immersive learning experience; interactive learning experience; junior-level undergraduate mechanical engineering course; learning assessment; learning effectiveness; machine dynamics course; mechanisms course; multiplayer computer game engine; student feedback; Assembly; Conferences; Engines; Games; Gears; Laboratories; Mechanical engineering; Assessment; Game engine; Game-based laboratory; Gear design; Virtual experiment;
Conference_Titel :
Frontiers in Education Conference (FIE), 2011
Conference_Location :
Rapid City, SD
Print_ISBN :
978-1-61284-468-8
Electronic_ISBN :
0190-5848
DOI :
10.1109/FIE.2011.6143031