• DocumentCode
    3206992
  • Title

    A cached frame buffer system for object-space parallel processing systems

  • Author

    Kobayashi, Hiroaki ; Maeda, Takayuki ; Yamauchi, Hitoshi ; Nakamura, Tadao

  • Author_Institution
    Graduate Sch. of Inf. Sci., Tohoku Univ., Sendai, Japan
  • fYear
    1997
  • fDate
    23-27 Jun 1997
  • Firstpage
    146
  • Abstract
    The object space parallel processing for global illumination models is one of the most promising approaches to fast photorealistic image synthesis. However, there is a potential bottleneck between processing elements and a frame buffer in massively parallel processing systems based on the object space parallel processing, and this factor may restrict their scalable performance. To solve this problem, the paper presents a novel frame buffer system, named a cached frame buffer system. By adopting the cached frame buffer system into the object space parallel processing systems, the overhead of the frame buffer access due to conflicts and long latency can be reduced, and the potential of the object space parallel processing system with a large number of processing elements will be fully exploited
  • Keywords
    cache storage; lighting; parallel programming; realistic images; cached frame buffer system; fast photorealistic image synthesis; frame buffer access; global illumination models; novel frame buffer system; object space parallel processing; processing elements; scalable performance; Cache memory; Computer graphics; Equations; Fuses; Image generation; Lighting; Optical reflection; Parallel processing; Ray tracing; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 1997. Proceedings
  • Conference_Location
    Hasselt and Diepenbeek
  • Print_ISBN
    0-7695-0185-0
  • Type

    conf

  • DOI
    10.1109/CGI.1997.601296
  • Filename
    601296