DocumentCode
3206992
Title
A cached frame buffer system for object-space parallel processing systems
Author
Kobayashi, Hiroaki ; Maeda, Takayuki ; Yamauchi, Hitoshi ; Nakamura, Tadao
Author_Institution
Graduate Sch. of Inf. Sci., Tohoku Univ., Sendai, Japan
fYear
1997
fDate
23-27 Jun 1997
Firstpage
146
Abstract
The object space parallel processing for global illumination models is one of the most promising approaches to fast photorealistic image synthesis. However, there is a potential bottleneck between processing elements and a frame buffer in massively parallel processing systems based on the object space parallel processing, and this factor may restrict their scalable performance. To solve this problem, the paper presents a novel frame buffer system, named a cached frame buffer system. By adopting the cached frame buffer system into the object space parallel processing systems, the overhead of the frame buffer access due to conflicts and long latency can be reduced, and the potential of the object space parallel processing system with a large number of processing elements will be fully exploited
Keywords
cache storage; lighting; parallel programming; realistic images; cached frame buffer system; fast photorealistic image synthesis; frame buffer access; global illumination models; novel frame buffer system; object space parallel processing; processing elements; scalable performance; Cache memory; Computer graphics; Equations; Fuses; Image generation; Lighting; Optical reflection; Parallel processing; Ray tracing; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 1997. Proceedings
Conference_Location
Hasselt and Diepenbeek
Print_ISBN
0-7695-0185-0
Type
conf
DOI
10.1109/CGI.1997.601296
Filename
601296
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