• DocumentCode
    3207027
  • Title

    Augmented reality for board games

  • Author

    Molla, Eray ; Lepetit, Vincent

  • Author_Institution
    CVLab, EPFL, Lausanne, Switzerland
  • fYear
    2010
  • fDate
    13-16 Oct. 2010
  • Firstpage
    253
  • Lastpage
    254
  • Abstract
    We introduce a new type of Augmented Reality games: By using a simple webcam and Computer Vision techniques, we turn a standard real game board pawns into an AR game. We use these objects as a tangible interface, and augment them with visual effects. The game logic can be performed automatically by the computer. This results in a better immersion compared to the original board game alone and provides a different experience than a video game. We demonstrate our approach on Monopoly™, but it is very generic and could easily be adapted to any other board game.
  • Keywords
    augmented reality; computer games; computer vision; graphical user interfaces; augmented reality; board game; computer vision; tangible interface; webcam; Augmented reality; Cameras; Computer vision; Computers; Detectors; Games; Three dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality (ISMAR), 2010 9th IEEE International Symposium on
  • Conference_Location
    Seoul
  • Print_ISBN
    978-1-4244-9343-2
  • Electronic_ISBN
    978-1-4244-9345-6
  • Type

    conf

  • DOI
    10.1109/ISMAR.2010.5643593
  • Filename
    5643593