Title :
A user-friendly texture-fitting methodology for virtual humans
Author :
Sannier, Gael ; Thalmann, Nadia Magnenat
Author_Institution :
MIRALab, Geneva Univ., Switzerland
Abstract :
This paper describes a methodology for applying textures interactively to a 3D object, taking into account its topological features. A user-friendly interface based on this allows the user to evaluate the consequences on the 3D object of manipulating the 2D texture in real time. As a case study, we have applied this methodology to re-create the terracotta texture of virtual soldiers from Xian
Keywords :
image texture; mesh generation; real-time systems; realistic images; rendering (computer graphics); virtual reality; 3D object; Delaunay triangulation; Xian; real-time fitting; terracotta texture; texture-mapping; topological features; user-friendly interface; user-friendly texture-fitting methodology; virtual humans; virtual soldiers; warping; Eyebrows; Eyes; Humans; Mouth; Rough surfaces; Skin; Surface fitting; Surface roughness; Topology;
Conference_Titel :
Computer Graphics International, 1997. Proceedings
Conference_Location :
Hasselt and Diepenbeek
Print_ISBN :
0-7695-0185-0
DOI :
10.1109/CGI.1997.601298