DocumentCode
3207057
Title
A user-friendly texture-fitting methodology for virtual humans
Author
Sannier, Gael ; Thalmann, Nadia Magnenat
Author_Institution
MIRALab, Geneva Univ., Switzerland
fYear
1997
fDate
23-27 Jun 1997
Firstpage
167
Lastpage
176
Abstract
This paper describes a methodology for applying textures interactively to a 3D object, taking into account its topological features. A user-friendly interface based on this allows the user to evaluate the consequences on the 3D object of manipulating the 2D texture in real time. As a case study, we have applied this methodology to re-create the terracotta texture of virtual soldiers from Xian
Keywords
image texture; mesh generation; real-time systems; realistic images; rendering (computer graphics); virtual reality; 3D object; Delaunay triangulation; Xian; real-time fitting; terracotta texture; texture-mapping; topological features; user-friendly interface; user-friendly texture-fitting methodology; virtual humans; virtual soldiers; warping; Eyebrows; Eyes; Humans; Mouth; Rough surfaces; Skin; Surface fitting; Surface roughness; Topology;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International, 1997. Proceedings
Conference_Location
Hasselt and Diepenbeek
Print_ISBN
0-7695-0185-0
Type
conf
DOI
10.1109/CGI.1997.601298
Filename
601298
Link To Document