• DocumentCode
    3207057
  • Title

    A user-friendly texture-fitting methodology for virtual humans

  • Author

    Sannier, Gael ; Thalmann, Nadia Magnenat

  • Author_Institution
    MIRALab, Geneva Univ., Switzerland
  • fYear
    1997
  • fDate
    23-27 Jun 1997
  • Firstpage
    167
  • Lastpage
    176
  • Abstract
    This paper describes a methodology for applying textures interactively to a 3D object, taking into account its topological features. A user-friendly interface based on this allows the user to evaluate the consequences on the 3D object of manipulating the 2D texture in real time. As a case study, we have applied this methodology to re-create the terracotta texture of virtual soldiers from Xian
  • Keywords
    image texture; mesh generation; real-time systems; realistic images; rendering (computer graphics); virtual reality; 3D object; Delaunay triangulation; Xian; real-time fitting; terracotta texture; texture-mapping; topological features; user-friendly interface; user-friendly texture-fitting methodology; virtual humans; virtual soldiers; warping; Eyebrows; Eyes; Humans; Mouth; Rough surfaces; Skin; Surface fitting; Surface roughness; Topology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International, 1997. Proceedings
  • Conference_Location
    Hasselt and Diepenbeek
  • Print_ISBN
    0-7695-0185-0
  • Type

    conf

  • DOI
    10.1109/CGI.1997.601298
  • Filename
    601298