DocumentCode
3207081
Title
Providing a Wide Field of View for Effective Interaction in Desktop Tangible Augmented Reality
Author
Jeo, Seokhee ; Kim, Gerard J.
Author_Institution
POSTECH, Pohang
fYear
2008
fDate
8-12 March 2008
Firstpage
3
Lastpage
10
Abstract
This paper proposes to generate and provide wide field of view (FOV) augmented reality (AR) imagery by mosaicing images from smaller fields of moving views in "desktop" tangible AR (DTAR) environments. AR systems usually offer a limited FOV into the interaction space, constrained by the FOV of the camera and/or the display, which causes serious usability problems especially when the interaction space is large and many tangible props/markers are used. This problem is more apparent in DTAR environments in which an upright frontal display is used, instead of a head mounted display. This can be solved partly by placing the camera at a relatively far location or by using multiple cameras and increasing the working FOV. However, as for the former solution, the large distance between the interaction space and the fixed camera decreases the tracking and recognition reliability of the tangible markers, and the latter solution introduces significant additional set-up, cost, and computational load. Thus, we propose to use a mosaiced image to provide wide FOV AR imagery. We experimentally compare our solution, i.e. to offer the entire view of the interaction space at once, to other nominal AR set-ups. The experimental results show that, despite some amounts of visual artifacts due to the imperfect mosaicing, the proposed solution can improve task performance and usability for a typical DTAR system. Our findings should contribute to making AR systems more practical and usable for the mass.
Keywords
augmented reality; image segmentation; image sensors; desktop tangible augmented; field of view augmented reality imagery; image mosaicing; recognition reliability; upright frontal display; Augmented reality; Cameras; Computational efficiency; Computer displays; Computer science; Haptic interfaces; Head; Switches; Usability; Virtual reality; Augmented Reality; Desktop AR; H.5.1 [INFORMATION INTERFACES AND PRESENTATION]: Multimedia Information Systems¿Artificial, augmented, and virtual realities; Interaction Space; Mosaicing; Usability;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Conference, 2008. VR '08. IEEE
Conference_Location
Reno, NE
Print_ISBN
978-1-4244-1971-5
Electronic_ISBN
978-1-4244-1972-2
Type
conf
DOI
10.1109/VR.2008.4480743
Filename
4480743
Link To Document