• DocumentCode
    3207781
  • Title

    Inexpensive Immersive Projection

  • Author

    Yuen, Nancy P Y ; Thibault, William C.

  • Author_Institution
    California State Univ., East Bay
  • fYear
    2008
  • fDate
    8-12 March 2008
  • Firstpage
    237
  • Lastpage
    240
  • Abstract
    Most projector-based immersive displays have numerous problems relating to complexity, space, and cost. We present a technique for rendering perspectively correct images using a casual arrangement of a projector, a mirror and a display surface. Our technique renders an arbitrarily wide field of view using an efficient GPU-based single-pass rendering algorithm. The rendering algorithm is preceded by a one-time camera-based geometric correction calibration step. As we will describe, this technique can be implemented with inexpensive, commodity hardware and using readily available display surfaces. Thus, this technique enables immersive projection systems to be used in casual locations, such as a classroom or even in the home.
  • Keywords
    calibration; cameras; display devices; mirrors; optical projectors; GPU-based single-pass rendering algorithm; camera-based geometric correction calibration; casual arrangement; display surface; immersive projection; mirror; projector-based immersive displays; Calibration; Cameras; Computer displays; Computer vision; Costs; Geometry; Hardware; Mirrors; Rendering (computer graphics); Shape; I.3.3 [Computing Methodologies]: Computer Graphics¿Picture/Image Generation; I.4.1 [Image Processing and Computer Vision]: Digitization and Image Capture¿Camera Calibration; camera calibration; display algorithms; projector-camera systems; viewing algorithms;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Conference, 2008. VR '08. IEEE
  • Conference_Location
    Reno, NE
  • Print_ISBN
    978-1-4244-1971-5
  • Electronic_ISBN
    978-1-4244-1972-2
  • Type

    conf

  • DOI
    10.1109/VR.2008.4480780
  • Filename
    4480780