• DocumentCode
    3212904
  • Title

    Growing plants for virtual 3D environments

  • Author

    Corchado, Marco Antonio Ramos ; Ruiz, Juan Carlos Sánchez ; Corchado, Félix Francisco Ramos ; Romero, José Raymundo Marcial

  • Author_Institution
    Div. de Comput., Univ. Autonoma del Estado de Mexico, Toluca, Mexico
  • fYear
    2009
  • fDate
    10-13 Jan. 2009
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    In a virtual environment, objects of various types may exist. Creating these objects and modeling their behaviour with a high degree of realism is of major interest. Static objects are usually simpler to model than dynamic ones, and perhaps, agents are the most common dynamic objects in a virtual environment. Other dynamic components may include avatars and a wide variety of other living organisms such as plants. In particular, the life cycle of plants takes place entirely within the environment in which they exist, and modeling their natural change represents a challenge hard to deal with. Among the methods proposed to date for plant modeling and simulation, L-systems have been widely used with remarkable results in unrestrictive environments. In this paper we propose a combination of L-systems with a genetic algorithm for plants growth emphasizing the incremental natural change of plants. We argue that L-systems on their own encourage inefficient rendering of the growth and change of plants over time. In our model, we also highlight the relationship among plant components (i.e. a plant limb has a parent, children, and occurs at a certain level in the overall structure). We also present preliminary results of a 3D prototype with new rules for the L-system and compare them with those generated by a standard L-System.
  • Keywords
    biology computing; botany; genetic algorithms; virtual reality; L-system; avatars; dynamic objects; genetic algorithm; plant growing; plant modeling; plant simulation; plants growth; static objects; virtual 3D environments; Avatars; Biological cells; Biological system modeling; Computer graphics; Ecosystems; Genetic algorithms; Jacobian matrices; Organisms; Rendering (computer graphics); Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Electrical Engineering, Computing Science and Automatic Control,CCE,2009 6th International Conference on
  • Conference_Location
    Toluca
  • Print_ISBN
    978-1-4244-4688-9
  • Electronic_ISBN
    978-1-4244-4689-6
  • Type

    conf

  • DOI
    10.1109/ICEEE.2009.5393469
  • Filename
    5393469